UE5.1 linux平台应用启动闪退 Signal=11

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环境:

PC: Ubuntu18.04

UE:5.1.0

问题:

使用UE5.1.0 快速启动 [用户名-desktop], 闪退,报错如下,大致意思是VulkanRHI资源被占用

解决方法:

关闭UE编辑器,到[项目目录/Binaries/Linux],执行生成的二进制文件,成功启动.

 

报错信息:

LogPlayLevel: UAT: Malloc Size=262146 LargeMemoryPoolOffset=262162
LogPlayLevel: UAT: 0x000000000ca89e97 vehicle!void DispatchCheckVerify<void, VulkanRHI::FVulkanResourceHeap::AllocateResource(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VulkanRHI::EType, unsigned int, unsigned int, bool, bool, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int)::$_46, FLogCategoryLogVulkanRHI, char16_t [63], unsigned short, float>(VulkanRHI::FVulkanResourceHeap::AllocateResource(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VulkanRHI::EType, unsigned int, unsigned int, bool, bool, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned i
nt)::$_46&&, FLogCategoryLogVulkanRHI const&, char16_t const (&) [63], unsigned short const&, float const&) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/Runtime/Core/Public/Misc/AssertionMacros.h:171]
LogPlayLevel: UAT: 0x000000000905b38e vehicle!VulkanRHI::FVulkanResourceHeap::AllocateResource(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VulkanRHI::EType, unsigned int, unsigned int, bool, bool, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:2025]
LogPlayLevel: UAT: 0x0000000009061ede vehicle!VulkanRHI::FMemoryManager::AllocateBufferMemory(VulkanRHI::FVulkanAllocation&, FVulkanEvictable*, VkMemoryRequirements const&, unsigned int, VulkanRHI::EVulkanAllocationMetaType, bool, char const*, unsigned int) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanMemory.cpp:2996]
LogPlayLevel: UAT: 0x00000000090cc76e vehicle!FVulkanTransientHeap::FVulkanTransientHeap(FRHITransientHeap::FInitializer const&, FVulkanDevice*) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTransientResourceAllocator.cpp:51]
LogPlayLevel: UAT: 0x00000000090ccb9a vehicle!FVulkanTransientHeapCache::CreateHeap(FRHITransientHeap::FInitializer const&) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTransientResourceAllocator.cpp:106]
LogPlayLevel: UAT: 0x00000000071f3559 vehicle!FRHITransientHeapCache::Acquire(unsigned long long, ERHITransientHeapFlags) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/RHICore/Private/RHICoreTransientResourceAllocator.cpp:629]
LogPlayLevel: UAT: 0x00000000071f4716 vehicle!FRHITransientResourceHeapAllocator::CreateBufferInternal(FRHIBufferCreateInfo const&, char16_t const*, unsigned int, unsigned int, unsigned int, TFunction<FRHITransientBuffer* (FRHITransientHeap::FResourceInitializer const&)>) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/RHICore/Private/RHICoreTransientResourceAllocator.cpp:770]
LogPlayLevel: UAT: 0x00000000090ccd70 vehicle!FVulkanTransientResourceAllocator::CreateBuffer(FRHIBufferCreateInfo const&, char16_t const*, unsigned int) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/VulkanRHI/Private/VulkanTransientResourceAllocator.cpp:138]
LogPlayLevel: UAT: 0x0000000009278436 vehicle!FRDGBuilder::BeginResourceRHI(TRDGHandle<FRDGPass, unsigned short>, FRDGBuffer*) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:3608]
LogPlayLevel: UAT: 0x0000000009284c25 vehicle!FRDGBuilder::BeginResourcesRHI(FRDGPass*, TRDGHandle<FRDGPass, unsigned short>) [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:2896]
LogPlayLevel: UAT: 0x0000000009282317 vehicle!FRDGBuilder::Execute() [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/RenderCore/Private/RenderGraphBuilder.cpp:1741]
LogPlayLevel: UAT: 0x0000000007ea9d9d vehicle!FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::$_58::operator()(FRHICommandListImmediate&) const [/home/zhouying/unreal/UnrealEngine-5.1.0-release/Engine/Source/./Runtime/Renderer/Private/SceneRendering.cpp:4651]
LogPlayLevel: UAT: 0x0000000007eac6f0 vehicle!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily*, int>)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamilies(FCanvas*, TArrayView<FSceneViewFamily
LogPlayLevel: UAT: CommonUnixCrashHandler: Signal=11

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