文章目录
- glBindFramebuffer绑定帧缓冲对象
- glCreateFramebuffers创建帧缓冲对象
- glGenFramebuffers创建帧缓冲对象
- glDeleteFramebuffers删除帧缓冲对象
- glIsFramebuffer是否是帧缓冲对象
- glFramebufferParameteri设置帧缓冲对象参数
- glGetNamedFramebufferParameteriv设置帧缓冲对象参数
- glGetFramebufferParameteriv查看帧缓冲对象参数
- glGetNamedFramebufferParameteriv查看帧缓冲对象参数
- glGetFramebufferAttachmentParameteriv查看帧缓冲对象参数
- glGetNamedFramebufferAttachmentParameteriv查看帧缓冲对象参数
- glBindRenderbuffer 绑定渲染缓冲区对象
- glCreateRenderbuffers创建渲染缓冲区对象
- glGenRenderbuffers创建
- glDeleteRenderbuffers删除
- glIsRenderbuffer是否是
- glRenderbufferStorageMultisample
- glNamedRenderbufferStorageMultisample
- glRenderbufferStorage
- glNamedRenderbufferStorage
- glGetRenderbufferParameteriv查看渲染帧缓冲对象参数
- glGetNamedRenderbufferParameteriv查看渲染帧缓冲对象参数
- glFramebufferRenderbuffer将渲染缓冲对象依附到帧缓冲的逻辑缓冲
- glNamedFramebufferRenderbuffer将渲染缓冲对象依附到帧缓冲的逻辑缓冲
- glFramebufferTexture
- glNamedFramebufferTexture
- glFramebufferTexture1D
- glFramebufferTexture2D
- glFramebufferTexture3D
- glFramebufferTextureLayer
- glNamedFramebufferTextureLayer