2020-09-27

7 篇文章 0 订阅
3 篇文章 1 订阅

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
using System.Net.Sockets;
using System.Text.RegularExpressions;
using LuaFramework;
using System.IO;
public class SDK : Manager
{
    // Use this for initialization
    static SDK sdk;
    static LuaInterface.LuaFunction luaFuncCall = null;
    static bool _bFreshHead = false;
#if UNITY_ANDROID
    AndroidJavaClass jc = null;
    static AndroidJavaObject jo = null;
#elif UNITY_IPHONE

    [DllImport("__Internal")]
    private static extern void Ios_CopyTextToClipboard(string text);
    [DllImport("__Internal")]
    private static extern void Ios_GetTextFromClipboard();


#endif
    void Start()
    {
        
#if UNITY_IPHONE && !UNITY_EDITOR
        Ios_InitIAPManager();
#endif
    }
    private void Awake()
    {
        GameObject.DontDestroyOnLoad(this);
        sdk = this;
#if UNITY_ANDROID && !UNITY_EDITOR
        jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
#endif
    }
 


    public static void CopyTextToClipboard(string text)
    {
#if UNITY_ANDROID && !UNITY_EDITOR
        jo.Call("CopyTextToClipboard", text);
#elif UNITY_IPHONE && !UNITY_EDITOR
        Ios_CopyTextToClipboard(text);
#else
        TextEditor t = new TextEditor();  
        t.text = text;  
        t.OnFocus();  
        t.Copy();  
#endif
    }
    public static void GetTextFromClipboard(LuaInterface.LuaFunction getTextCall)
    {
        luaFuncCall = getTextCall;
#if UNITY_ANDROID && !UNITY_EDITOR
        jo.Call("GetTextFromClipboard");
#elif UNITY_IPHONE && !UNITY_EDITOR
        Ios_GetTextFromClipboard();
#else
        if (luaFuncCall != null)
        {
            luaFuncCall.Call(GUIUtility.systemCopyBuffer);
            luaFuncCall.Dispose();
            luaFuncCall = null;
        }
#endif
    }

    public void OnGetTextFromClipboard(string str)
    {
        if (luaFuncCall != null)
        {
            luaFuncCall.Call(str);
            luaFuncCall.Dispose();
            luaFuncCall = null;
        }
    }
    
}

IOS平台用到的动态库:https://download.csdn.net/download/u011976408/12890423

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