1、像素的威力
import pygame
pygame.init()
#screen = pygame.display.set_mode((640, 480))
all_colors = pygame.Surface((4096,4096), depth=24)
for r in range(256):
print(r+1, "out of 256")
x = (r&15)*256
y = (r>>4)*256
for g in range(256):
for b in range(256):
all_colors.set_at((x+g, y+b), (r, g, b))
pygame.image.save(all_colors, "allcolors.bmp")
2、 色彩的威力
import pygame
from pygame.locals import *
from sys import exit
close = False
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
def create_scales(height):
red_scale_surface = pygame.surface.Surface((640, height))
green_scale_surface = pygame.surface.Surface((640, height))
blue_scale_surface = pygame.surface.Surface((640, height))
for x in range(640):
c = int((x/640.)*255.)
red = (c, 0, 0)
green = (0, c, 0)
blue = (0, 0, c)
line_rect = Rect(x, 0, 1, height)
pygame.draw.rect(red_scale_surface, red, line_rect)
pygame.draw.rect(green_scale_surface, green, line_rect)
pygame.draw.rect(blue_scale_surface, blue, line_rect)
return red_scale_surface, green_scale_surface, blue_scale_surface
red_scale, green_scale, blue_scale = create_scales(80)
color = [127, 127, 127]
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit
close = True
if close == True:
break
screen.fill((0, 0, 0))
screen.blit(red_scale, (0, 00))
screen.blit(green_scale, (0, 80))
screen.blit(blue_scale, (0, 160))
x, y = pygame.mouse.get_pos()
if pygame.mouse.get_pressed()[0]:
for component in range(3):
if y > component*80 and y < (component+1)*80:
color[component] = int((x/639.)*255.)
pygame.display.set_caption("PyGame Color Test - "+str(tuple(color)))
for component in range(3):
pos = ( int((color[component]/255.)*639), component*80+40 )
pygame.draw.circle(screen, (255, 255, 255), pos, 20)
pygame.draw.rect(screen, tuple(color), (0, 240, 640, 240))
pygame.display.update()
3、 颜色的混合
import pygame
from pygame.locals import *
from sys import exit
close = False
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
color1 = (221, 99, 20)
color2 = (96, 130, 51)
factor = 0.
def blend_color(color1, color2, blend_factor):
r1, g1, b1 = color1
r2, g2, b2 = color2
r = r1 + (r2 - r1) * blend_factor
g = g1 + (g2 - g1) * blend_factor
b = b1 + (b2 - b1) * blend_factor
return int(r), int(g), int(b)
while True:
for event in pygame.event.get():
if event.type == QUIT:
quit()
exit
close = True
if close == True:
break
screen.fill((255,255,255))
tri = [ (0, 120), (639, 100), (639, 140) ]
pygame.draw.polygon(screen, (0, 255, 0), tri)
pygame.draw.circle(screen, (0, 0, 0), (int(factor * 639.0), 120), 10)
x, y = pygame.mouse.get_pos()
if pygame.mouse.get_pressed()[0]:
factor = x / 639.0
pygame.display.set_caption("Pygame Color Blend Test - %.3f" % factor)
color = blend_color(color1, color2 , factor)
pygame.draw.rect(screen, color, (0, 240, 640, 240))
pygame.display.update()