三种坐标随机数,一种数值随机数

    //随机数
    private int numRandom(int min,int max)
    {
        int num = Random.Range(min, max);
        return num;
    }

    //方形随机坐标1
    private Vector2 squareRandom1(int sideSize)
    {
        int x = Random.Range(0, sideSize);
        int y = Random.Range(0, sideSize);
        Vector2 square = new Vector2(x, y);
        return square;
    }

    //方形随机坐标2
    private Vector2 squareRandom2(int sideSize)
    {
        int range = Random.Range(0, sideSize * sideSize);
        int x = range / sideSize;
        int y = range % sideSize;
        Vector2 square = new Vector2(x, y);
        return square;
    }

    //矩形随机坐标1
    private Vector2 rectangleRandom1(int minSide,int maxSide)
    {
        int min = Random.Range(0, minSide);
        int max = Random.Range(0, maxSide);
        Vector2 rectangle = new Vector2(min, max);
        return rectangle;
    }

    //矩形随机坐标2
    private Vector2 rectangleRandom2(int minSide,int maxSide)
    {
        int range = Random.Range(0, minSide * maxSide);
        int x = range / minSide;
        int y = range % minSide;
        Vector2 rectangle = new Vector2(x, y);
        return rectangle;
    }

    //圆形随机坐标
    public static Vector3 circleRandom(float r)
    {
        float a = Random.Range(0, 1f); //a、b 随机角度画圆
        float b = Random.Range(0, 1f);
        float temp;
        if (b < a)
        {
            temp = a;
            a = b;
            b = temp;
        }
        print("a / b = " + a / b);
        //计算坐标
        float x = b * r * Mathf.Cos(2 * Mathf.PI * a / b); //x、y 相当于房间宽高 / 位置坐标
        float y = b * r * Mathf.Sin(2 * Mathf.PI * a / b);
        Vector3 pos = new Vector3(x, y, 0);
        return pos;
    }

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