uva 11178 计算集合模板题

题意:

求三角形行三个角三等分点射线交出的内三角形坐标。


代码:

#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <cstring>
#include <cmath>
#include <stack>
#include <vector>
#include <queue>
#include <map>
#include <climits>
#include <cassert>
#define LL long long

using namespace std;
const int maxn = 1e6;
const int inf = 0x3f3f3f3f;
const double eps = 1e-8;
const double pi = acos(-1.0);
const double ee = exp(1.0);

/
struct Point
{
    double x, y;
    Point(double x = 0, double y = 0) : x(x), y(y){}
};

typedef Point Vector;

Vector operator + (Vector A, Vector B)
{
    return Vector(A.x + B.x, A.y + B.y);
}

Vector operator - (Point A, Point B)
{
    return Vector(A.x - B.x, A.y - B.y);
}

Vector operator * (Vector A, double p)
{
    return Vector(A.x * p, A.y * p);
}

Vector operator / (Vector A, double p)
{
    return Vector(A.x / p, A.y / p);
}

bool operator < (const Point& a, const Point& b)
{
    return a.x < b.x || (a.x == b.x && a.y < b.y);
}

int dcmp(double x)
{
    if (fabs(x) < eps)
    {
        return 0;
    }
    else
    {
        return x < 0 ? -1 : 1;
    }
}

bool operator == (const Point& a, const Point& b)
{
    return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0;
}

double Dot(Vector A, Vector B)
{
    return A.x * B.x + A.y * B.y;
}

double Length(Vector A)
{
    return sqrt(Dot(A, A));
}

double Angle(Vector A, Vector B)
{
    return acos(Dot(A, B) / Length(A) / Length(B));
}

double Cross(Vector A, Vector B)
{
    return A.x * B.y - A.y * B.x;
}

double Area2(Point A, Point B, Point C)
{
    return Cross(B - A, C - A);
}

Vector Rotate(Vector A, double rad)
{
    return Vector(A.x * cos(rad) - A.y * sin(rad), A.x * sin(rad) + A.y * cos(rad));
}

Vector Normal(Vector A)//单位法线 turn left 90 degrees
{
    double L = Length(A);
    return Vector(-A.y / L, A.x / L);
}

Point GetLineIntersection(Point P, Vector v, Point Q, Vector w)
{
    Vector u = P - Q;
    double t = Cross(w, u) / Cross(v, w);
    return P + v * t;
}
//

Point getD(Point A, Point B, Point C)
{
    Vector v1 = C - B;
    double angle1 = Angle(A - B, v1);
    v1 = Rotate(v1, angle1 / 3);

    Vector v2 = B - C;
    double angle2 = Angle(A - C, v2);
    v2 = Rotate(v2, -angle2 / 3);

    return GetLineIntersection(B, v1, C, v2);
}

Point readPoint()
{
    double x, y;
    scanf("%lf %lf", &x, &y);
    return Point(x, y);
}

int main()
{
    #ifdef LOCAL
    freopen("in.txt", "r", stdin);
    #endif // LOCAL
    int ncase;
    scanf("%d", &ncase);
    while (ncase--)
    {
        Point A = readPoint();
        Point B = readPoint();
        Point C = readPoint();

        Point D = getD(A, B, C);
        Point E = getD(B, C, A);
        Point F = getD(C, A, B);

        printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n", D.x, D.y, E.x, E.y, F.x, F.y);
    }
    return 0;
}


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