// 从timeline资源中取得各个Track的信息
foreach (var playable in playableAsset.outputs)
{
// track实例的名称,可以在timeline面板上看到并修改
var trackName = playable.streamName;
// instanceOfTrackBindingType就是Track的标签中的类型的实例,一般是Unity Component
playableDirector.SetGenericBinding(playable.sourceObject, instanceOfTrackBindingType);
}
[TrackBindingType(typeof(instanceOfTrackBindingType))]
public class CustomTrack : TrackAsset
{
}
timeline API
最新推荐文章于 2024-03-25 09:46:38 发布