话不多说,直接代码
using System.Collections;
using System.Collections.Generic;using UnityEngine;
using UnityEngine.UI;
public class TextColorExt : BaseMeshEffect {
private enum Direction
{
Vertical,
Horizontal,
}
[SerializeField]
private Direction mDirection = Direction.Vertical;
[SerializeField]
private Color color = Color.white;
[SerializeField]
private bool isMid = true;
public override void ModifyMesh(VertexHelper vh)
{
if (!IsActive())
return;
if (vh.currentVertCount == 0)
return;
if (isMid) {
List<UIVertex> vlist = new List<UIVertex> ();
for (int i = 0; i < vh.curre