编写项目时,遇见unity 的Bug导致强制退出,丢了点hierarchy视图中的东西
在网上找了下自动保存场景的脚本,我使用的版本是2018.2.20,网上找的脚本会出现点错误,稍作更改就可以使用了。
using UnityEngine;
using UnityEditor;
using System;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
public class AutoSaveScene : EditorWindow
{
private bool autoSaveScene = true;
private bool showMessage = true;
private bool isStarted = false;
private int intervalScene = 2;
private DateTime lastSaveTimeScene;
private string projectPath;
private Scene sceneName;
private void OnEnable()
{
projectPath = Application.dataPath;
lastSaveTimeScene = DateTime.Now;
}
[MenuItem("Window/AutoSave")]
public static void Init()
{
EditorWindow.GetWindow(typeof(AutoSaveScene));
}
void OnGUI()
{
// GUILayout.BeginVertical();
GUILayout.Space(10);
GUILayout.Label("Info:", EditorStyles.boldLabel);
GUILayout.Space(10);
EditorGUILayout.LabelField("Saving to:", "" + projectPath);
GUILayout.Space(10);
EditorGUILayout.LabelField("Saving scene:", "" + sceneName);
GUILayout.Space(10);
GUILayout.Label("Options:", EditorStyles.boldLabel);
GUILayout.Space(10);
autoSaveScene = EditorGUILayout.BeginToggleGroup("Auto save", autoSaveScene);
GUILayout.Space(10);
intervalScene = EditorGUILayout.IntSlider("Interval (minutes)", intervalScene, 1, 10);
if (isStarted)
{
EditorGUILayout.LabelField("Last save:", "" + lastSaveTimeScene);
}
EditorGUILayout.EndToggleGroup();
showMessage = EditorGUILayout.BeginToggleGroup("Show Message", showMessage);
EditorGUILayout.EndToggleGroup();
}
void Update()
{
sceneName = EditorSceneManager.GetActiveScene();
if (autoSaveScene)
{
if (DateTime.Now.Minute >= (lastSaveTimeScene.Minute + intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59)
{
saveScene();
}
}
else
{
isStarted = false;
}
}
void saveScene()
{
lastSaveTimeScene = DateTime.Now;
EditorSceneManager.SaveScene(sceneName);
isStarted = true;
if (showMessage)
{
Debug.Log("AutoSave saved: " + sceneName.name + " on " + lastSaveTimeScene);
}
AutoSaveScene repaintSaveWindow = (AutoSaveScene)EditorWindow.GetWindow(typeof(AutoSaveScene));
repaintSaveWindow.Repaint();
}
}