C++实现简单UDP通信

发送端向接收端发送数据,ip地址和端口号要与接收端一致

 

 cpp_UDP客户端,发送端

#include <winsock2.h>
#include <WS2tcpip.h>
#include <iostream>
using namespace  std;

//添加动态库的lib
#pragma comment(lib, "ws2_32.lib")

int main() {
    SOCKET m_Socket;
    SOCKADDR_IN m_RemoteAddress; //远程地址
    int m_RemoteAddressLen;

    // socket环境
    WSADATA  wsaData;
    if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
        cout << "WSAStartup error:" << GetLastError() << endl;
        return false;
    }

    // socket对象
    m_Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if (m_Socket == INVALID_SOCKET)
    {
        closesocket(m_Socket);
        m_Socket = INVALID_SOCKET;
        return false;
    }

    // 远端地址
    const char* ip = "172.22.64.148";
    int port = 9800;
    m_RemoteAddress.sin_family = AF_INET;
    m_RemoteAddress.sin_port = htons(port);
    m_RemoteAddressLen = sizeof(m_RemoteAddress);
    inet_pton(AF_INET, ip, &m_RemoteAddress.sin_addr);

    // 接收和发送
    char recvBuf[1024] = { 0 };
    char sendBuf[1024] = "Nice to meet you!我的";

    while (1) {
        int sendLen = sendto(m_Socket, sendBuf, strlen(sendBuf), 0, (sockaddr*)&m_RemoteAddress, m_RemoteAddressLen);
        if (sendLen > 0) {
            std::printf("发送到远程端连接, 其ip: %s, port: %d\n", inet_ntoa(m_RemoteAddress.sin_addr), ntohs(m_RemoteAddress.sin_port));
            cout << "发送到远程端的信息: " << sendBuf << endl;
        }

        int recvLen = recvfrom(m_Socket, recvBuf, 1024, 0, NULL, NULL);
        if (recvLen > 0) {
            std::printf("接收到一个连接, 其ip: %s, port: %d\n", inet_ntoa(m_RemoteAddress.sin_addr), ntohs(m_RemoteAddress.sin_port));
            cout << "接收到一个信息: " << recvBuf << endl;
        }
    }

    closesocket(m_Socket);
    WSACleanup();
    return true;
}

cpp_UDP服务端,接收端


#include <winsock2.h>
#include <WS2tcpip.h>
#include <iostream>

using namespace  std;

//添加动态库的lib
#pragma comment(lib, "ws2_32.lib")

int main() {
    SOCKET m_Socket;
    SOCKADDR_IN m_BindAddress;   //绑定地址
    SOCKADDR_IN m_RemoteAddress; //远程地址
    int m_RemoteAddressLen;


    // socket环境
    WSADATA  wsaData;
    if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
        cout << "WSAStartup error:" << GetLastError() << endl;
        return false;
    }

    // socket对象
    m_Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if (m_Socket == INVALID_SOCKET)
    {
        closesocket(m_Socket);
        m_Socket = INVALID_SOCKET;
        return false;
    }

    // 绑定占用<ip, port>
    const char* ip = "172.22.64.42";
    int port = 9800;
    m_BindAddress.sin_family = AF_INET;
    m_BindAddress.sin_addr.S_un.S_addr = inet_addr(ip);
    m_BindAddress.sin_port = htons(port);
    auto ret = bind(m_Socket, (sockaddr*)&m_BindAddress, sizeof(SOCKADDR));
    if (ret == SOCKET_ERROR)
    {
        closesocket(m_Socket);
        m_Socket = INVALID_SOCKET;
        return false;
    }

    // 接收和发送
    char recvBuf[1024] = { 0 };
    char sendBuf[1024] = "Nice to meet you, too!";
    m_RemoteAddressLen = sizeof(m_RemoteAddress);

    std::printf("已设置绑定占用的连接, 其ip: %s, port: %d\n", inet_ntoa(m_BindAddress.sin_addr), ntohs(m_BindAddress.sin_port));

    while (1) {
        int recvLen = recvfrom(m_Socket, recvBuf, 1024, 0, (sockaddr*)&m_RemoteAddress, &m_RemoteAddressLen);
        if (recvLen > 0) {
            std::printf("接收到一个连接, 其ip: %s, port: %d\n", inet_ntoa(m_RemoteAddress.sin_addr), ntohs(m_RemoteAddress.sin_port));
            cout << "接收到一个信息: " << recvBuf << endl;


        }
        int sendLen = sendto(m_Socket, sendBuf, strlen(sendBuf), 0, (sockaddr*)&m_RemoteAddress, m_RemoteAddressLen);
        if (sendLen > 0) {
            cout << "发送到远程端的信息: " << sendBuf << endl;
        }
    }

    closesocket(m_Socket);
    WSACleanup();
    return true;
}
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C++可以通过使用套接字(Socket)来实现UDP通信。下面是一个简单C++代码示例,演示了如何使用UDP套接字进行通信: ```cpp #include <iostream> #include <string> #include <cstring> #include <arpa/inet.h> #include <sys/socket.h> int main() { // 创建UDP套接字 int sockfd = socket(AF_INET, SOCK_DGRAM, 0); if (sockfd == -1) { std::cerr << "Failed to create socket" << std::endl; return -1; } // 设置服务器地址和端口 struct sockaddr_in serverAddr{}; serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(12345); // 设置端口号 serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1"); // 设置IP地址 // 发送数据 std::string message = "Hello, UDP Server!"; if (sendto(sockfd, message.c_str(), message.size(), 0, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == -1) { std::cerr << "Failed to send data" << std::endl; close(sockfd); return -1; } // 接收数据 char buffer[1024]; memset(buffer, 0, sizeof(buffer)); socklen_t serverAddrLen = sizeof(serverAddr); if (recvfrom(sockfd, buffer, sizeof(buffer), 0, (struct sockaddr*)&serverAddr, &serverAddrLen) == -1) { std::cerr << "Failed to receive data" << std::endl; close(sockfd); return -1; } // 输出接收到的数据 std::cout << "Received data: " << buffer << std::endl; // 关闭套接字 close(sockfd); return 0; } ``` 上述代码中,首先创建了一个UDP套接字,然后设置服务器的地址和端口。接下来,使用`sendto`函数发送数据到服务器,并使用`recvfrom`函数接收服务器返回的数据。最后,关闭套接字。 注意:上述代码只是一个简单的示例,实际应用中可能需要进行错误处理、超时处理等。

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