Unity3d简单的发牌效果

废话不多说,直接上代码

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
    public float targetPosY = 0F;
    public GameObject prefab;
    public Transform parent;
    private List<GameObject> objList = new List<GameObject>();
    public Transform birth;
    public void Awake()
    {
        Vector2 ui1ScreenPos = Camera.main.WorldToScreenPoint(prefab.transform.position);
        Vector2 localPos;
        bool isSucess = RectTransformUtility.ScreenPointToLocalPointInRectangle(birth.transform.GetComponent<RectTransform>(), ui1ScreenPos, Camera.main, out localPos);
        if (isSucess)
        {
            targetPosY = localPos.y + 110f;
        }
    }

    private void Start()
    {
        parent.gameObject.SetActive(false);
        for (int i = 0; i < 36; i++)
        {
            GameObject go = Instantiate(prefab, birth);
            go.name = i.ToString();
            go.SetActive(true);
            go.transform.localPosition = Vector3.zero;
            objList.Add(go);
        } 
        StartCoroutine(MoveAni());
    }

    private IEnumerator MoveAni()
    {
        yield return new WaitForSeconds(3);
        yield return new WaitForEndOfFrame();
        parent.gameObject.SetActive(true);
        for (int i = 0; i < 6; i++)
        {
            for (int j = 0; j < 6; j++)
            {
                GameObject go = objList[i * 6 + j];
                go.SetActive(true);
                go.transform.DOLocalMove(new Vector3(parent.transform.localPosition.x, targetPosY, 0) - new Vector3(-30f * 3 + j * 30f, 10f, 0f), 0.3f).OnComplete(() =>
                {
                    go.transform.SetParent(parent);
                    //go.transform.GetComponent<CardTurnOver>().StartFront(); 
                });
            }
            yield return new WaitForSeconds(0.5f);
        }

        for (int i = 0; i < objList.Count; i++)
        {
            objList[i].transform.GetComponent<CardTurnOver>().StartFront();
            yield return new WaitForSeconds(0.01f);
        }
    }
}

CardTurnOver 参考自这里,谢谢这位大神

Unity3D利用DoTween制作卡牌翻转的效果

坐标转换参考
Unity 不同父物体的UI坐标转换

场景测试如图
场景

  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 2
    评论
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值