- 博客(10)
- 资源 (5)
- 收藏
- 关注
原创 UnityInAppPurchase(Apple&Google)
using UnityEngine;using System.Collections;using UnityEngine.Purchasing;public class PurchaseManager : MonoBehaviour, IStoreListener{//public BuyManager buyManager;private IStoreContro
2017-09-27 19:53:27 2824
转载 真正手把手教你用unity接入苹果内购(IAP)
原帖:真正手把手教你用unity接入苹果内购(IAP)http://www.manew.com/thread-100403-1-1.html(出处: -【游戏蛮牛】-ar增强现实,虚拟现实,unity3d,unity3d教程下载首选u3d,unity3d官网)前言:由于项目需要我接入苹果内购,但是我之前并没有接过任何SDK的经验,我是菜鸟一枚你懂得。所以只能各方求助、网上搜寻,谷歌
2017-09-26 16:25:39 14786
原创 Determine whether the text is in Chinese or English
public bool IsChineseCharacter (string str) { Regex regChina = new Regex ("^[^\x00-\xFF]"); Regex regEnglish = new Regex ("^[a-zA-Z]"); if (regEnglish.IsMatch (str)) { return false; }
2017-09-22 15:05:05 256
原创 c# Dictionary OrderByDescending
scanPeripheralsDict = scanPeripheralsDict.OrderByDescending (r => r.Value.rssi).ToDictionary (r => r.Key, r => r.Value); //foreach (KeyValuePairstring, PeripheralProperty> kvp in scanPeripher
2017-09-21 11:37:04 4793
原创 CacheDataController
using UnityEngine;using System.Collections;using System.Collections.Generic;public class CacheDataController{ private static CacheDataController instance; private Dictionary datas;
2017-09-21 11:30:46 318
翻译 UGUI_Text_Gradient: GradientLeftToRight / GradientTopToBottom
using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;[AddComponentMenu ("UI/Effect/GradientLeftToRight")]public class GradientLeftToRight : BaseMeshEffect{ [Serialize
2017-09-12 20:34:47 280
原创 模拟重力Parabolic Motion
using System.Collections;using System.Collections.Generic;using UnityEngine;public class MissileAI : MonoBehaviour{ private Transform mTransform; public const float g = 2f;
2017-09-11 16:49:25 366
原创 异步加载场景loading界面
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;using UnityEngine.UI;public class Loading : MonoBehaviour{ public Text tipsText; p
2017-09-06 15:57:20 400
转载 Unity3d GUI人物的名称与hp的绘制方法
using UnityEngine;using System.Collections;public class NPC : MonoBehaviour{//主摄像机对象private Camera camera;//NPC名称private string name = "name";//NPC模型高度float npcHeight;//前景血条贴图public Te
2017-09-02 14:29:45 843
转载 判断周围是否有敌人的三种模式
转载自:http://blog.sina.com.cn/s/blog_6b3661a90101ac1z.html1、只攻击正前方的单位,向前发射一条射线,攻击碰到的单位RaycastHit hit;//range 射线的长度,即攻击范围,maskTarget敌方单位的mask,只攻击敌方单位if(Physics.Raycast(unit.thisT.po
2017-09-02 11:51:32 697
System.Drawing.dll.rar
2019-06-24
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人