一、Unity中UnityWebRequest POST和GET请求数据
1、Unity 中通过UnityWebRequest 以POST形式传JSON格式(键值对格式)的参数请求数据。
注意: 1、webRequest.SetRequestHeader("Content-Type", "application/json");内容根据实际提供内容为准。
2、需要以Header头文件的形式发送请求
POST请求实现以下要求
POST "https://....."; //提供获取Token值的服务接口地址(很重要)
入参body(json格式):
{
"username":"后端提供",
"password":"后端提供",
"clientType": "WEB",
"pid":"01967189376"
}
private string jsonDataPost;
public string login_URL;
public string getData_URL;
void Start()
{
login_URL = "https://......;"//提供获取Token值的服务地址(很重要)
getData_URL = "https://.......";//提供请求数据的URL地址
jsonDataPost = File.ReadAllText(Application.streamingAssetsPath + "/LoginData.txt");
//jsonDataPost = "{ \"username\":\"159\", \"password\":\"hhhhhh\",\"clientType\": \"WEB\",\"pid\":\"01967189376\"}";//传JSON格式参数定义,具体根据提供的JOSN数据为准
StartCoroutine(PostUrl(login_URL, jsonDataPost));
}
/// <summary>
/// POST请求数据
/// </summary>
/// <param name="url">获取Token值的服务URL地址(很重要)</param>
/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
/// <returns></returns>
IEnumerator PostUrl(string url, string postData)
{
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))//第二种写法此行注释
{
//UnityWebRequest webRequest = new UnityWebRequest(url, "POST");//第二种写法此行取消注释
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
webRequest.SetRequestHeader("Content-Type", "application/json");
yield return webRequest.Send();
if (webRequest.isNetworkError)
{
Debug.Log(webRequest.error);
}
else
{
TokenDataInfo tokenDataInfo = JsonMapper.ToObject<TokenDataInfo>(webRequest.downloadHandler.text);
access_token = tokenDataInfo.access_token;
refresh_token = tokenDataInfo.refresh_token;
token_type = tokenDataInfo.token_type;
authorization = token_type + " " + access_token;
//Debug.LogError(authorization);
//Debug.LogError(webRequest.downloadHandler.text);
StartCoroutine( GetUrl(getData_URL, authorization));
}
}
}
2、Unity 中通过UnityWebRequest 以GET形式传authorization 的参数请求数据。
注意: 以Header头文件的形式发送请求,authorization要放入请求头部。
GET请求实现以下要求
GET "https://....."; //提供请求数据的URL地址,以头文件形式发起请求进行Token验证
请求头带上
authorization
bearer eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1aWQiOiI3MDE1MTQ0NzM0NSIsInBpZCI6IjAxOTY3MTg5Mzc2IiwiZW50IjoiMDE5NjcxODkzNzYiLCJ0eXBlIjoiV0VCIiwiZXhwIjoxNTYwNjA2MjIwLCJqdGkiOiJkNDlhZWFkMi1lM2FhLTQ5MGItYWZiMC1iNmVmNDNmMTY5Y2UiLCJyb2xlcyI6W119.Vdumf8OOcLnfu8i2KiP7qzN1nPmSXmcwnH74LKFsydImgcVIBMT9rV4zCz8UnJxQq55XIQr1IjiAe1cIYEtESw==
/// <summary>
/// GET请求数据
/// </summary>
/// <param name="url">请求数据的URL地址</param>
/// <param name="token">token验证的参数,此处为authorization</param>
/// <returns></returns>
IEnumerator GetUrl(string url, string token)
{
using (UnityWebRequest webRequest = new UnityWebRequest(url, "GET"))
{
//UnityWebRequest webRequest = new UnityWebRequest(url, "GET");
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(token);
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
webRequest.SetRequestHeader("authorization", token);//请求头文件内容
yield return webRequest.Send();
if (webRequest.isNetworkError)
{
Debug.Log(webRequest.error);
}
else
{
Debug.LogError(webRequest.downloadHandler.text);
}
}
}
二、更新后UnityWebRequest请求数据的方式。
1、Unity 中通过UnityWebRequest 以Post形式传Form 表单参数请求数据。
/// <summary>
/// UnityWebRequest Post 表单请求
/// </summary>
/// <param name="url">接口地址</param>
/// <param name="fromDic">form字典</param>
/// <param name="callBack">回调</param>
/// <returns></returns>
public static IEnumerator UnityWebRequestPost(string url, Dictionary<string, string> fromDic, Action<string> callBack = null)
{
WWWForm form = new WWWForm();
foreach (var item in fromDic)
{
form.AddField(item.Key, item.Value);
}
UnityWebRequest request = UnityWebRequest.Post(url, form);
request.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.ConnectionError)
{
Debug.LogError(request.error);
}
else
{
string result = request.downloadHandler.text;
callBack?.Invoke(result);
}
}
2、Unity 中通过UnityWebRequest 以Post形式传JOSN格式参数请求数据。
/// <summary>
/// POST请求数据
/// </summary>
/// <param name="url"></param>
/// <param name="postData">传入请求的参数,此处参数为JOSN格式</param>
/// <returns></returns>
public static IEnumerator UnityWebRequestPost(string url, string postData, Action<string> callBack = null)
{
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))//第二种写法此行注释
{
//UnityWebRequest webRequest = new UnityWebRequest(url, "POST");//第二种写法此行取消注释
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
webRequest.SetRequestHeader("Content-Type", "application/json");
yield return webRequest.SendWebRequest();
if (webRequest.result == UnityWebRequest.Result.ConnectionError)
{
Debug.Log(webRequest.error);
}
else
{
string result = webRequest.downloadHandler.text;
callBack?.Invoke(result);
}
}
}