three.js三要素:场景,相机和渲染器(scene, camera 、renderer)
1、创建场景scene:
var scene = new THREE.Scene();
2、创建渲染器:
var renderer = new THREE.WebGLRenderer();
3、在场景中添加轴
var axes = new THREE.AxesHelper(20);
scene.add(axes);
function init() {
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
//视角,横纵比,近面距离,远面距离
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// 创建渲染器并且设置大小
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x000000));//背景颜色
renderer.setSize(window.innerWidth, window.innerHeight);
// 在场景中添加轴
var axes = new THREE.AxesHelper(20);
scene.add(axes);
// 创建平面(plane)
var planeGeometry = new THREE.PlaneGeometry(100, 20);
//几何大小
var planeMaterial = new THREE.MeshBasicMaterial({
color:0xAAAAAA
});
//材质
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
//组成一个plane
// rotate and position the plane
plane.rotation.x = -0.5 * Math.PI;
plane.position.set(15, 0, 0);
// add the plane to the scene
scene.add(plane);
// create a cube
var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
var cubeMaterial = new THREE.MeshBasicMaterial({
color: 0xFF0000,
wireframe:true
});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// position the cube
cube.position.set(-4, 3, 0);
//添加到场景中
scene.add(cube);
// create a sphere
var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
var sphereMaterial = new THREE.MeshBasicMaterial({
color: 0x7777FF,
wireframe: true//线框
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.set(20, 10, 2);
scene.add(sphere);
// position and point the camera to the center of the scene
camera.position.set(30, 40, 30);
camera.lookAt(scene.position);//指向场景中心,确保能够拍到对象
// add the output of the renderer to the html element
document.getElementById("webgl-output").appendChild(renderer.domElement);
// render the scene
renderer.render(scene, camera);
}