由于生成一个完整的游戏商城代码超出了简短回答的范围,我会为你提供一个简化的伪代码/代码框架,以多种编程语言来表示游戏商城的核心功能。

在这里插入图片描述

  1. Python
    python
    class Game:
    def init(self, name, price): filesmax.com
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name, user_money):  
    for game in self.games:  
        if game.name == game_name:  
            if game.price <= user_money:  
                user_money -= game.price  
                print(f"购买成功: {game.name}")  
                return user_money  
            else:  
                print("余额不足!")  
                return user_money  
    print("游戏不存在!")  
    return user_money  

使用示例

store = GameStore()
store.add_game(Game(“王者荣耀”, 68))
user_money = 100
user_money = store.buy_game(“王者荣耀”, user_money)
print(f"剩余余额: {user_money}")
2. JavaScript (Node.js 或浏览器)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName, userMoney) {  
    for (let game of this.games) {  
        if (game.name === gameName) {  
            if (game.price <= userMoney) {  
                userMoney -= game.price;  
                console.log(`购买成功: ${game.name}`);  
                return userMoney;  
            } else {  
                console.log("余额不足!");  
                return userMoney;  
            }  
        }  
    }  
    console.log("游戏不存在!");  
    return userMoney;  
}  

}

// 使用示例
let store = new GameStore();
store.addGame(new Game(“王者荣耀”, 68));
let userMoney = 100;
userMoney = store.buyGame(“王者荣耀”, userMoney);
console.log(剩余余额: ${userMoney});
3. Java
java
public class Game {
private String name;
private double price;

// 构造器、getter、setter等...  

}

public class GameStore {
private List games;

public GameStore() {  
    games = new ArrayList<>();  
}  

public void addGame(Game game) {  
    games.add(game);  
}  

public double buyGame(String gameName, double userMoney) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            if (game.getPrice() <= userMoney) {  
                userMoney -= game.getPrice();  
                System.out.println("购买成功: " + game.getName());  
                return userMoney;  
            } else {  
                System.out.println("余额不足!");  
                return userMoney;  
            }  
        }  
    }  
    System.out.println("游戏不存在!");  
    return userMoney;  
}  

// ... 其他方法  

}

// 使用示例(在main方法中)
注意:以上代码仅作为示例,并未包含完整的错误处理、用户交互、数据库集成等功能。在实际项目中,你需要考虑更多的细节和安全性问题。由于生成一个完整的游戏商城代码超出了简短回答的范围,我会为你提供一个简化的伪代码/代码框架,以多种编程语言来表示游戏商城的核心功能。

  1. Python
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name, user_money):  
    for game in self.games:  
        if game.name == game_name:  
            if game.price <= user_money:  
                user_money -= game.price  
                print(f"购买成功: {game.name}")  
                return user_money  
            else:  
                print("余额不足!")  
                return user_money  
    print("游戏不存在!")  
    return user_money  

使用示例

store = GameStore()
store.add_game(Game(“王者荣耀”, 68))
user_money = 100
user_money = store.buy_game(“王者荣耀”, user_money)
print(f"剩余余额: {user_money}")
2. JavaScript (Node.js 或浏览器)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName, userMoney) {  
    for (let game of this.games) {  
        if (game.name === gameName) {  
            if (game.price <= userMoney) {  
                userMoney -= game.price;  
                console.log(`购买成功: ${game.name}`);  
                return userMoney;  
            } else {  
                console.log("余额不足!");  
                return userMoney;  
            }  
        }  
    }  
    console.log("游戏不存在!");  
    return userMoney;  
}  

}

// 使用示例
let store = new GameStore();
store.addGame(new Game(“王者荣耀”, 68));
let userMoney = 100;
userMoney = store.buyGame(“王者荣耀”, userMoney);
console.log(剩余余额: ${userMoney});
3. Java
java
public class Game {
private String name;
private double price;

// 构造器、getter、setter等...  

}

public class GameStore {
private List games;

public GameStore() {  
    games = new ArrayList<>();  
}  

public void addGame(Game game) {  
    games.add(game);  
}  

public double buyGame(String gameName, double userMoney) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            if (game.getPrice() <= userMoney) {  
                userMoney -= game.getPrice();  
                System.out.println("购买成功: " + game.getName());  
                return userMoney;  
            } else {  
                System.out.println("余额不足!");  
                return userMoney;  
            }  
        }  
    }  
    System.out.println("游戏不存在!");  
    return userMoney;  
}  

// ... 其他方法  

}

// 使用示例(在main方法中)
注意:以上代码仅作为示例,并未包含完整的错误处理、用户交互、数据库集成等功能。在实际项目中,你需要考虑更多的细节和安全性问题。

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