图片拖动缩放布局

仿微信图片浏览时拖动缩放的效果,布局封装

package com.chenbin.scenetransition

import android.animation.AnimatorSet
import android.animation.ObjectAnimator
import android.app.Activity
import android.content.Context
import android.graphics.Rect
import android.util.AttributeSet
import android.util.Log
import android.view.MotionEvent
import android.view.View
import android.widget.FrameLayout

/**
 * @Description
 * @Author elden
 * @Date 2023/9/11 14:36
 */
class DragLayout : FrameLayout {
    val TAG = DragLayout::class.java.simpleName

    constructor(context: Context) : super(context)
    constructor(context: Context, attr: AttributeSet) : super(context, attr)

    companion object {
        const val maxGoBackHeight = 400   //滑动多少Y后还能回弹回原位
        const val minDragOpenLength = 40  //触发拖动的滑动距离
    }


    var onShareChangedListener: OnShareChangedListener? = null

    private var mDragListener: OnDragDistanceListener? = null
    var onDragDistanceListener: OnDragDistanceListener? = null

    var dragView: View = this
    private var downX = 0f
    private var downY = 0f
    private var sourceX = 0f
    private var sourceY = 0f
    private var openDrag = false    //是否开启拖动
    private var isAnim = false    //是否在动画中
    private val animatorSet = AnimatorSet()

    init {
        mDragListener = object : OnDragDistanceListener {
            override fun onDrag(distance: Float) {
                onDragDistanceListener?.onDrag(distance)

                //缩放
                val ratio = 1 - distance / maxGoBackHeight / 8
                dragView.scaleX = ratio
                dragView.scaleY = ratio
            }
        }


    }


    override fun onTouchEvent(event: MotionEvent): Boolean {
        when (event.action) {
            MotionEvent.ACTION_DOWN -> {
                downX = event.rawX
                downY = event.rawY

                sourceX = event.rawX
                sourceY = event.rawY
                Log.e(TAG, "ACTION_DOWN sourceX = $sourceX , sourceY = $sourceY")
            }

            MotionEvent.ACTION_MOVE -> {
                Log.e(TAG, "ACTION_MOVE event.rawY = ${event.rawY}, downY = $downY")
                if (event.rawY - minDragOpenLength > downY && !isAnim) {
                    openDrag = true
                }
                if (openDrag) {
                    animatorSet.cancel()
                    dragView.translationX += event.rawX - sourceX
                    dragView.translationY += event.rawY - sourceY
                    Log.e(TAG, "移动 event.rawX = ${event.rawX} , event.rawY = ${event.rawY}")
                    sourceX = event.rawX
                    sourceY = event.rawY
                    mDragListener?.onDrag(Math.abs(dragView.translationY))
                    return true
                }
            }

            MotionEvent.ACTION_UP -> {
                Log.e(TAG, "ACTION_UP")
                openDrag = false
                gotoSourcePosition()
            }
        }
        return true
//        return super.onTouchEvent(event)
    }

    //回归原位
    private fun gotoSourcePosition() {
        if (dragView.translationY > maxGoBackHeight) {
            if (context is Activity) {
                animatorSet.cancel()
                (context as Activity).onBackPressed()
            }
            return
        }
        val xAnim = ObjectAnimator.ofFloat(dragView, "translationX", dragView.translationX, 0f)
        val yAnim = ObjectAnimator.ofFloat(dragView, "translationY", dragView.translationY, 0f)
        yAnim.addUpdateListener {
            mDragListener?.onDrag(Math.abs(it.animatedValue as Float))
        }
//        animatorSet.addListener(object : Animator.AnimatorListener {
//            override fun onAnimationStart(animation: Animator) {
//                isAnim = true
//            }
//
//            override fun onAnimationEnd(animation: Animator) {
//                isAnim = false
//            }
//
//            override fun onAnimationCancel(animation: Animator) {
//                isAnim = false
//            }
//
//            override fun onAnimationRepeat(animation: Animator) {
//                isAnim = true
//            }
//        })
        animatorSet.playTogether(xAnim, yAnim)
        animatorSet.start()
    }



    var isFirstLayout = true
    var firstLayoutRect = Rect()
    override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
        super.onLayout(changed, left, top, right, bottom)
        if (isFirstLayout) {
            isFirstLayout = false
            getDrawingRect(firstLayoutRect)
        }
        dragView = getChildAt(0)
    }




    interface OnDragDistanceListener {
        fun onDrag(distance: Float)
    }

    interface OnShareChangedListener {
        fun onChanged(position: Int)
    }
}
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