alembicTool_shaderEdit

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import maya.cmds as cmds

def getObjectShader(object_name):
    transform = cmds.ls(object_name,typ = 'transform')
    shapes = list()
    if transform:
        shapes = cmds.listRelatives(transform,shapes = True)
    else:
        shapes = cmds.ls(object_name,shapes = True)

    shaders = list()
    for i in shapes:
        shaders += [cmds.listConnections('%s.surfaceShader' % s,d = False)[0]
        for s in cmds.listConnections(i,s = False)
        if cmds.ls(s,typ = 'shadingEngine')]

    return shaders


def getFileNode(shaderAttribute,spilt = []):
    file_nodes = list()
    all_nodes = cmds.listConnections(shaderAttribute,d= False)
    spilt.append(shaderAttribute.split('.')[0])
    if not all_nodes:
        all_nodes = list()
    for i in all_nodes:
        typ = cmds.ls(i,st = True)
        if typ[1] in ['file']:
            if i not in file_nodes:
                file_nodes.append(i)
        elif not i in spilt:
            file_nodes += [n for n in getFileNode(i,spilt) if not n in file_nodes]
        spilt.append(i)

    return file_nodes


def setFileNode(node):
    cmds.setAttr('%s.filterType' % node,0)
    cmds.setAttr('%s.uvTilingMode' % node,3)
    cmds.setAttr('%s.uvTileProxyQuality' % node,0)


def duplicateShader(shader):
    nodes = cmds.duplicate(shader,upstreamNodes = True)
    shadersg = cmds.sets(renderable = True,noSurfaceShader = True,empty = True,name = '%sSG' % nodes[0])
    cmds.connectAttr('%s.outColor' % nodes[0],'%s.surfaceShader' % shadersg)
    return [nodes[0],shadersg]


def getShaderFileNode(shader):
    attribute = dict()
    for i in cmds.listAttr(shader,w = True):
        file_nodes = list()
        try:
            file_nodes = getFileNode('%s.%s' %(shader,i),spilt = [])
        except:
            pass
        if file_nodes:
            attribute[i] = file_nodes
    return attribute
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