EventListenerTouch* heroListener;
bool touchBegin(Touch* touch,Event* event);
void touchMoved(Touch* touch,Event* event);
void touchEnded(Touch* touch,Event* event);
heroListener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
heroListener->setSwallowTouches(true);
heroListener->onTouchBegan = CC_CALLBACK_2(Player::touchBegin,this);
heroListener->onTouchMoved = CC_CALLBACK_2(Player::touchMoved,this);
heroListener->onTouchEnded = CC_CALLBACK_2(Player::touchEnded,this);
EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(heroListener, this);
bool Player::touchBegin(Touch* touch,Event* event)
{}