纹理+颜色
float4 outputColor = g_txDiffuse.Sample( samLinear, input.Tex ) * fLighting+ fLighting*float4(1.0f, 0.0f, 1.0f, 1.0f);
return outputColor;
纹理+颜色
float4 outputColor = g_txDiffuse.Sample( samLinear, input.Tex ) * fLighting+ fLighting*float4(1.0f, 0.0f, 1.0f, 1.0f);
return outputColor;