1.MonoBehavior单例
其实在unity中,如果脚本是继承monobehavior,那么使用起单例来更加简单。
只需要在Awake()里面,添加一句instance = this;
using UnityEngine;
using System.Collections;
public class test2 : MonoBehaviour {
public static test2 instance;
// Use this for initialization
void Awake () {
instance = this;
}
// Update is called once per frame
void Update () {
}
}
2.普通类的单例
using UnityEngine;
using System.Collections;
public class test2 {
private static test2 instance;
public static test2 Instance
{
get
{
if (null == instance)
instance = new test2();
return instance;
}
set { }
}
}
3.如果需要用到很多,方便操作为自己封装一个单例类,只要项目中用到单例的话,就从这个单例类继承,把它变成单例。
public class Singleton<T> where T : new()
{
private static T s_singleton = default(T);
private static object s_objectLock = new object();
public static T singleton
{
get
{
if (Singleton<T>.s_singleton == null)
{
object obj;
Monitor.Enter(obj = Singleton<T>.s_objectLock);//加锁防止多线程创建单例
try
{
if (Singleton<T>.s_singleton == null)
{
Singleton<T>.s_singleton = ((default(T) == null) ? Activator.CreateInstance<T>() : default(T));//创建单例的实例
}
}
finally
{
Monitor.Exit(obj);
}
}
return Singleton<T>.s_singleton;
}
}
protected Singleton()
{
}
代码转载,