静态函数 操作非静态函数和非静态变量
对象句柄 操作对象成员
#include <iostream>
#include <Vector>
#include <Map>
#include "WinObjectHandle.h"
using namespace std;
/*静态函数操作 非静态函数或非静态成员变量的方法*/
class A;
typedef map<objHandle, A*> CAMap;
class A
{
public:
A()
{
if( m_map.empty()){
m_handleId = 1;
} else {
m_handleId = m_map.size() +1;
}
m_map.insert(CAMap::value_type(m_handleId, this));
}
objHandle getHandle()
{
cout << "getHandle: " << m_handleId << endl;
return m_handleId;
}
static A* CBGetInstall(objHandle handle)
{
if(m_map.empty())
return NULL;
CAMap::iterator it = m_map.find(handle);
if(it == m_map.end())
{
cout << "obj no find" << endl;
return NULL;
}
return (*it).second;
}
#include <Vector>
#include <Map>
#include "WinObjectHandle.h"
using namespace std;
/*静态函数操作 非静态函数或非静态成员变量的方法*/
class A;
typedef map<objHandle, A*> CAMap;
class A
{
public:
A()
{
if( m_map.empty()){
m_handleId = 1;
} else {
m_handleId = m_map.size() +1;
}
m_map.insert(CAMap::value_type(m_handleId, this));
}
objHandle getHandle()
{
cout << "getHandle: " << m_handleId << endl;
return m_handleId;
}
static A* CBGetInstall(objHandle handle)
{
if(m_map.empty())
return NULL;
CAMap::iterator it = m_map.find(handle);
if(it == m_map.end())
{
cout << "obj no find" << endl;
return NULL;
}
return (*it).second;
}
static void CBFunc1(objHandle handle)
{
if(m_map.empty()) return;
CAMap::iterator it = m_map.find(handle);
if(it != m_map.end())
{
A* pThis = it->second;
pThis->func1();
}
}
void func1()
{
cout << m_handleId << "::call func1()" <<endl;
}
private:
objHandle m_handleId;
static CAMap m_map;
};
CAMap A::m_map;
int main()
{
cout << "Hello world!" << endl;
objHandle a1;
objHandle a2;
A *app1 = new A();
a1 = app1->getHandle();
A *app2 = new A();
a2 = app2->getHandle();
A::CBFunc1(a1);
cout << "<<<<<<<<<<<<<<<<! " <<endl;
/*回调函数,不建议增加返回整个对象的回调函数,开放的权限过大。*/
A::CBGetInstall(a1)->func1();
cout << "<<<<<<<<<<<<<<<<! " <<endl;
A::CBGetInstall(a2)->CBFunc1(a1); /*不建议这样使用*/
return 0;
}