[UE4]C++代码操作SplineMesh

原文:https://answers.unrealengine.com/questions/174108/can-you-give-me-an-example-of-splinemeshcomponent-1.html void ARaceSpline::OnConstruction(const FTransform& Transform){ for (int32 i =...
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原文:https://answers.unrealengine.com/questions/174108/can-you-give-me-an-example-of-splinemeshcomponent-1.html

 

void ARaceSpline::OnConstruction(const FTransform& Transform)
{
	for (int32 i = 0; i < mSplineComponent->GetNumSplinePoints() - 1; i++)
	{
		USplineMeshComponent* SplineMesh = ConstructObject<USplineMeshComponent>(USplineMeshComponent::StaticClass(), this);

		SplineMesh->bCreatedByConstructionScript = true;
		SplineMesh->SetMobility(EComponentMobility::Movable);
		SplineMesh->AttachParent = mSplineComponent;

		//Set the color!
		UMaterialInstanceDynamic* dynamicMat = UMaterialInstanceDynamic::Create(mSplineMeshMaterial, NULL);
		dynamicMat->SetVectorParameterValue
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