小游戏:扫雷

小游戏:扫雷

game.h

#pragma once
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define Count_mine 10

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

test.c

#include "game.h"

void menu()
{
	printf("**************game.扫雷**************\n");
	printf("*************************************\n");
	printf("******1.开始游戏  0.退出游戏 ********\n");
	printf("*************************************\n");
	printf("*************************************\n");
}

void game()
{
	srand((unsigned int)time(NULL));
	//雷的信息存储
	//1.布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };
	//2.排查出的雷的信息
	char show[ROWS][COLS] = { 0 };
	//初始化
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	DisplayBoard(show, ROW, COL);
	//设置地雷
	SetMine(mine, ROW, COL);
	//扫雷
	FindMine(mine, show, ROW, COL);
}

void test()
{
	int input = 0;
	do
	{
		menu();
		printf("请输入:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default :
			printf("选择错误,请重新选择!\n");
			break;
		}
	} while (input);
}

int main()
{
	test();
	system("pause");
	return 0;
}

game.c

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	//打印列号
	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);

		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = Count_mine;//雷的个数
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}	
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	int m = 0;
	int n = 0;
	int sum = 0;
	for (m = x - 1; m < x+1; m++)
	{
		for (n = y - 1; n < y + 1; n++)
		{
			sum += (mine[m][n] - '0' );
		}
	}
	return sum - (mine[x][y] - '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - Count_mine)
	{
		printf("请输入坐标\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//1.踩雷
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, row, col);
				break;
			}
			//2.没踩雷
			else
			{
				//计算x,y坐标周围有几个雷
				int count = get_mine_count(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				win++;
			}
		}
		else
		{
			printf("输入坐标非法,请重新输入\n");
		}
	}
	if (win == row*col - Count_mine)
	{
		printf("恭喜你排雷成功\n");
		DisplayBoard(mine, row, col);
	}
}
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