小游戏:扫雷
game.h
#pragma once
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define Count_mine 10
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
test.c
#include "game.h"
void menu()
{
printf("**************game.扫雷**************\n");
printf("*************************************\n");
printf("******1.开始游戏 0.退出游戏 ********\n");
printf("*************************************\n");
printf("*************************************\n");
}
void game()
{
srand((unsigned int)time(NULL));
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//设置地雷
SetMine(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default :
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = Count_mine;//雷的个数
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int m = 0;
int n = 0;
int sum = 0;
for (m = x - 1; m < x+1; m++)
{
for (n = y - 1; n < y + 1; n++)
{
sum += (mine[m][n] - '0' );
}
}
return sum - (mine[x][y] - '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - Count_mine)
{
printf("请输入坐标\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
//2.没踩雷
else
{
//计算x,y坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
if (win == row*col - Count_mine)
{
printf("恭喜你排雷成功\n");
DisplayBoard(mine, row, col);
}
}