easyar unity3d播放视频

本文介绍在Unity3D中结合EasyAR如何实现动态加载ImageTarget,并通过ImageTarget_DynamicLoad_ManualPlay脚本加载和播放视频。该脚本会根据配置的path和name从storage中获取资源,动态创建 GameObject 并添加组件,最终实现视频的播放。在识别到目标图片后,tracker将调用OnTargetFound方法播放视频。
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  public class ImageTarget_DynamicLoad_ManualPlay : ImageTargetBehaviour
    {
        private bool loaded;
        private bool found;
        private System.EventHandler videoReayEvent;
        private VideoPlayerBaseBehaviour videoPlayer;
        private string video = "transparentvideo.mp4";

        protected override void Awake()
        {
            base.Awake();
            TargetFound += OnTargetFound;
            TargetLost += OnTargetLost;
            TargetLoad += OnTargetLoad;
            TargetUnload += OnTargetUnload;
        }

        protected override void Start()
        {
            videoReayEvent = OnVideoReady;
            base.Start();
            LoadVideo();
        }

        public void LoadVideo()
        {
            GameObject subGameObject = Instantiate(Resources.Load("TransparentVideo", typeof(GameObject))) as GameObject;
            subGameObject.transform.parent = this.transform;
            subGameObject.transform.localPosition = new Vector3(0, 0.1f, 0);
            subGameObject.transform.localRotation = new Quaternion();
            subGameObject.transform.localScale = new Vector3(0.5f, 0.2f, 0.3154205f);

            videoPlayer = subGameObject.GetComponent<VideoPlayerBaseBehaviour>();
            if (videoPlayer)
            {
                videoPlayer.Storage = StorageType.Assets;
                videoPlayer.Path = video;
                videoPlayer.EnableAutoPlay = false;
                videoPlayer.EnableLoop = true;
                videoPlayer.
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