cocos2d-x v2.2.1新建项目遇到的问题

        cocos2d-x v2.1.5 及以前的版本中都会有在VS中新建模板的功能,但是2.2以上就不行了。得用python来新建,这样的好处之一是直接生成全平台的app,利于移植。

 我(环境是VS 2010, win8.1, python2.7.3 ) 安装过程中遇到过这样的问题 。

 至于怎么配置python可以参考一下这篇文章:

   http://blog.csdn.net/w337198302/article/details/14005393

好了,言归正传,在创建新项目时出现如下问题:

1.  cmd---->进入cocos2d-x-2.2.1/tools/project-creator 下,输入:

 python create_project.py -project Hello -package cocos2d.MyGames -language cpp


结果出现:


proj.ios                : Done!
Traceback (most recent call last):
  File "create_project.py", line 195, in <module>
    processPlatformProjects(platform)
  File "create_project.py", line 139, in processPlatformProjects
    proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2])

IndexError: list index out of range


2.这样的原因是包名命名不对,解决方法是:

 

cmd---->进入cocos2d-x-2.2.1/tools/project-creator 下,把python.py (用记事本或其他工具打开) 文件中 每一个prinf 语句找出来,然后加上括号即可。

    如原来是: printf "aaaaa"

    修改后是:printf ( "aaaaa" )

   只要把包名命名为aa.bb.cc这样的格式都可以,但是不能只有一个包如aa.或者aa.bb目前还想不通。

 (看源码应该支持只有一个或两个包名的情况啊)。

3. 贴上修改后的python.py:


#!/usr/bin/python
# create_project.py
# Create cross-platform cocos2d-x project
# Copyright (c) 2012 cocos2d-x.org
# Author: WangZhe


# define global variables
context = {
"language"          : "undefined",
"src_project_name"  : "undefined",
"src_package_name"  : "undefined", 
"dst_project_name"  : "undeifned",
"dst_package_name"  : "undefined",
"src_project_path"  : "undefined",
"dst_project_path"  : "undefined",
"script_dir"        : "undefined",
}
platforms_list = []


# begin
import sys
import os, os.path
import json
import shutil


def dumpUsage():
    print ("Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE")
    print ("Options:")
    print ("  -project   PROJECT_NAME          Project name, for example: MyGame")
    print ("  -package   PACKAGE_NAME          Package name, for example: com.MyCompany.MyAwesomeGame")
    print ("  -language  PROGRAMING_LANGUAGE   Major programing lanauge you want to used, should be [cpp | lua | javascript]")
    print ("")
    print ("Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame")
    print ("Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript")
    print ("")


def checkParams(context):
    # generate our internal params
    context["script_dir"] = os.getcwd() + "/"
    global platforms_list
    
    # invalid invoke, tell users how to input params
    if len(sys.argv) < 7:
        dumpUsage()
        sys.exit()
    
    # find our params
    for i in range(1, len(sys.argv)):
        if "-project" == sys.argv[i]:
            # read the next param as project_name
            context["dst_project_name"] = sys.argv[i+1]
            context["dst_project_path"] = os.getcwd() + "/../../projects/" + context["dst_project_name"]
        elif "-package" == sys.argv[i]:
            # read the next param as g_PackageName
            context["dst_package_name"] = sys.argv[i+1]
        elif "-language" == sys.argv[i]:
            # choose a scripting language
            context["language"] = sys.argv[i+1]
    
    # pinrt error log our required paramters are not ready
    raise_error = False
    if context["dst_project_name"] == "undefined":
        print ("Invalid -project parameter")
        raise_error = True
    if context["dst_package_name"] == "undefined":
        print ("Invalid -package parameter")
        raise_error = True
    if context["language"] == "undefined":
        print ("Invalid -language parameter")
        raise_error = True
    if raise_error != False:
        sys.exit()
                                 
    # fill in src_project_name and src_package_name according to "language"
    if ("cpp" == context["language"]):
        context["src_project_name"] = "HelloCpp"
        context["src_package_name"] = "org.cocos2dx.hellocpp"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-cpp"
        platforms_list = ["ios",
                          "android",
                          "win32",
                          "winrt",
                          "wp8",
                          "mac",
                          "blackberry",
                          "linux",
                          "marmalade"]
    elif ("lua" == context["language"]):
        context["src_project_name"] = "HelloLua"
        context["src_package_name"] = "org.cocos2dx.hellolua"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-lua"
        platforms_list = ["ios",
                          "android",
                          "win32",
                          "blackberry",
                          "linux",
                          "marmalade"]
    elif ("javascript" == context["language"]):
        context["src_project_name"] = "HelloJavascript"
        context["src_package_name"] = "org.cocos2dx.hellojavascript"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-js"
        platforms_list = ["ios",
                          "android",
                          "win32"]
# end of checkParams(context) function


def replaceString(filepath, src_string, dst_string):
    content = ""
    f1 = open(filepath, "rb")
    for line in f1:
        if src_string in line:
            content += line.replace(src_string, dst_string)
        else:
            content += line
    f1.close()
    f2 = open(filepath, "wb")
    f2.write(content)
    f2.close()
# end of replaceString


def processPlatformProjects(platform):
    # determine proj_path
    proj_path = context["dst_project_path"] + "/proj.%s/" % platform
    java_package_path = ""


    # read josn config file or the current platform
    f = open("%s.json" % platform)
    data = json.load(f)


    # rename package path, like "org.cocos2dx.hello" to "com.company.game". This is a special process for android
    if (platform == "android"):
        src_pkg = context["src_package_name"].split('.')
        dst_pkg = context["dst_package_name"].split('.')
        os.rename(proj_path + "src/" + src_pkg[0],
                  proj_path + "src/" + dst_pkg[0])
        os.rename(proj_path + "src/" + dst_pkg[0] + "/" + src_pkg[1],
                  proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1])
        os.rename(proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + src_pkg[2],
                  proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2])
        java_package_path = dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2]


    # rename files and folders
    for i in range(0, len(data["rename"])):
        tmp = data["rename"][i].replace("PACKAGE_PATH", java_package_path)
        src = tmp.replace("PROJECT_NAME", context["src_project_name"])
        dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + src) == True):
            os.rename(proj_path + src, proj_path + dst)


    # remove useless files and folders
    for i in range(0, len(data["remove"])):
        dst = data["remove"][i].replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            shutil.rmtree(proj_path + dst)
    
    # rename package_name. This should be replaced at first. Don't change this sequence
    for i in range(0, len(data["replace_package_name"])):
        tmp = data["replace_package_name"][i].replace("PACKAGE_PATH", java_package_path)
        dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            replaceString(proj_path + dst, context["src_package_name"], context["dst_package_name"])
    
    # rename project_name
    for i in range(0, len(data["replace_project_name"])):
        tmp = data["replace_project_name"][i].replace("PACKAGE_PATH", java_package_path)
        dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            replaceString(proj_path + dst, context["src_project_name"], context["dst_project_name"])
                  
    # done!
    print ("proj.%s\t\t: Done!") % platform
# end of processPlatformProjects






# -------------- main --------------
# dump argvs
# print sys.argv


# prepare valid "context" dictionary
checkParams(context)
# import pprint
# pprint.pprint(context)


# copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects/<project_name>/folder
if (os.path.exists(context["dst_project_path"]) == True):
    print ("Error:" + context["dst_project_path"] + " folder is already existing")
    print ("Please remove the old project or choose a new PROJECT_NAME in -project parameter")
    sys.exit()
else:
    shutil.copytree(context["src_project_path"], context["dst_project_path"], True)


# call process_proj from each platform's script folder          
for platform in platforms_list:
    processPlatformProjects(platform)
#    exec "import %s.handle_project_files" % (platform)
#    exec "%s.handle_project_files.handle_project_files(context)" % (platform)


print ("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..", ""))
print ("Have Fun!")



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