using System.Collections.Generic;
using UnityEngine;
public class Playview : MonoBehaviour
{
public Vector3 redmanPosition;
public Vector3 redposition;
//挂载2D人物坐标图片
public RectTransform redpoint;
//UI的坐标点
public float pointx;
public float pointz;
void Start()
{
}
void Update()
{
//获取x轴
redmanPosition.x = transform.position.x;
//获取z轴
redmanPosition.z = transform.position.z;
//锚点的位置
pointx = 3.7f* redmanPosition.x;
pointz = 3.2f * redmanPosition.z;
redpoint.anchoredPosition = new Vector2(pointx, pointz);
}