匮乏即是富足,自律产生喜悦
Does a game need to be long to be good? The answer is different for everyone, with many factors at play. Some need an open world with question marks everywhere on the map. Some are fine with the equivalent of a long movie. For some, it depends on what you actually do in those hours, whether it be constant button-pushing or interactive novel choice-making.
d OES游戏需要是早就想好了? 每个人的答案都不尽相同,有许多因素在起作用。 有些人需要一个开放的世界,在地图上到处都有问号。 有些不错,相当于一部长片。 对于某些人来说,这取决于您在那几个小时中的实际操作,是不断按下按钮还是互动式新颖的选择。
I find great joy in small stories, short games that make a point and let you get on to the next thing. Many people believe these are not games in the same way a massive adventure like The Witcher 3 is a game. While inherently the value proposition for a 100-hour game is better, I would argue there is value of a different kind in short, meaningful experiences. So let’s discuss, and feel free to get into the responses to tell us about your favorite short games!
在小故事,短篇小说中找到要点并让您着手进行下一件事情时,我会感到非常高兴。 许多人认为,这些游戏并非像《 巫师3》这样的大型冒险游戏。 虽然从本质上讲,一个100小时游戏的价值主张更好,但我认为在短暂而有意义的体验中还有另一种价值。 因此,让我们讨论一下,随时获得答复,以告诉我们您最喜欢的短游戏!
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The game that comes immediately to mind is Journey. People talked about it being an incredible experience, though it was years before I finally took the plunge. It truly is a wonderful example of what gaming can be in short form. It will take you no more than about 3 hours, and a minimalist control scheme makes it incredibly accessible. Not a single word of dialogue exists in the game, spoken or otherwise, yet the game packs such an emotional punch that players report being moved to tears by the end of the experience.
立即想到的游戏就是旅程。 人们说这是一次令人难以置信的经历,尽管距离我终于跌跌撞撞还需要很多年。 这确实是一个简短的博弈例子。 这将花费您不超过3个小时的时间,并且极简的控制方案使其变得难以置信。 在游戏中,无论是口头表达还是其他语言,都没有一个对话词,但是游戏却充满了情感冲动,以至于玩家报告在体验结束时已经流下了眼泪。
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Thomas Was Alone is another game that is short in length, but towering in stature. No more than two hours from front to back, it is ostensibly a puzzle game about moving different sized blocks from one side of the screen to the other. The magic comes from the narration, where the themes of friendship, cooperation and triumph through struggle shine through brilliantly. Simplistic, accessible, but arguably one of the best experiences that everyone can play.
托马斯独自一人 ( Thomas Was Alone)是另一款长度不大但身材高大的游戏。 从前到后不超过两个小时,表面上是一个益智游戏,它涉及将不同大小的块从屏幕的一侧移到另一侧。 魔术来自叙述,友谊,合作和通过斗争取得胜利的主题闪耀着灿烂的光芒。 简单易用,但可以说是每个人都可以玩的最佳体验之一。
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If atmosphere and world-building are your things, Little Nightmares is well worth a look. You play a tiny character trying to escape from a comparatively massive and terrifying world. Few games are able to evoke the sense of place that this title does, again with very minimal dialogue of any variety. The size of your enemies, combined with the stop and start terror of sneaking and running to escape, make for a harrowing adventure.
如果您要营造气氛和营造世界氛围,那么《 小噩梦》非常值得一看。 您扮演一个小人物,试图逃离一个相对庞大而恐怖的世界。 很少有游戏能够唤起这个标题的地域感,而且任何形式的对话都很少。 敌人的规模加上潜行和奔跑逃跑的停止和开始的恐怖,使您的冒险经历更加艰辛。
Although the game was no more than 4 hours long, I was completely exhausted by the conclusion, sharing what the character must have felt in her scamper to freedom.
尽管游戏时间不超过4小时,但结论让我完全筋疲力尽,分享了角色在自由奔放过程中必须感受到的感受。
![Image for post](https://miro.medium.com/max/9999/1*hOzmMDoEhkdTljiOYI1afw.png)
Short games are wonderful experiences on their own, but they serve other purposes as well. They can be a palette-cleanser, bridging the gap between games with longer campaigns. As they are often more casual fare with easier gameplay mechanics, they can be a mental break from more grueling titles, or the continual grind of online gaming. They are especially important in terms of backlog management, where knocking a few smaller adventures off the list can give you the willpower to tackle the rest.
短游戏本身就是很棒的体验,但它们也有其他用途。 它们可以充当调色板清洁剂,弥合较长广告系列在游戏之间的差距。 由于它们通常是较为休闲的游戏,并且具有更简单的游戏机制,因此,它们可能会与烦人的游戏标题或在线游戏的持续磨砺脱节。 在积压管理方面,它们尤其重要,从列表中剔除一些较小的冒险可以使您有能力解决其余的问题。
So give a short game your attention today, and you just mind find as much to love there as you do in the bigger worlds.
因此,今天就给一个简短的游戏集中注意力吧,您会发现在这里找到的爱与在大世界中一样多。
翻译自: https://medium.com/super-jump/the-joy-of-short-games-35899cd4afe
匮乏即是富足,自律产生喜悦