同理心案例及故事分享_神经形态,视觉可及性和同理心

本文分享了关于神经形态设计、视觉可及性和同理心的案例与故事,探讨了如何在人工智能和软件开发中融入同理心,以提升用户体验。
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同理心案例及故事分享

“A good UX designer has empathy”.

“优秀的UX设计人员具有同理心”。

This is something every UX designer has heard at some point in their career. Empathy helps us get into the mindset of the user and build solutions that solve real problems. By having empathy, designers gain a deeper understanding of the user and can advocate for what’s truly important to them.

这是每个UX设计师在职业生涯中都曾听到的东西。 同理心可以帮助我们进入用户的思维定势,并建立解决实际问题的解决方案。 通过同理心,设计师可以更深入地了解用户,并可以倡导对他们真正重要的东西。

Neumorphism is the modern derivation of skeuomorphism, the concept of modeling designs after their real-world equivalent. Empathy is embedded in the idea of skeuomorphism. It’s about taking something novel to your users and designing in a way they already understand. This can be an excellent way for designers to help build a conceptual model that their users can understand and relate to. An example of this is the computer “desktop” as designed by Steve Jobs in the '80s, which uses the idea of a real-life desktop as a metaphor, complete with a trash can to move unwanted ‘files’ into, files as places to put content into and folders to put files into.

拟态拟态的现代派生,拟是在现实世界中对设计进行建模的概念。 同理心植于拟态思想中。 这是关于为您的用户带来新颖的东西,并以他们已经理解的方式进行设计。 对于设计师来说,这可能是一种极好的方式,可以帮助他们构建一个用户可以理解和联系的概念模型。 一个例子就是80年代史蒂夫·乔布

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