我有以下场景
包含带有音频源组件的游戏对象的主菜单场景
一个关于我们的场景
gameObject脚本:
using UnityEngine;
using System.Collections;
public class ManageMusic : MonoBehaviour
{
private static ManageMusic _instance;
public static ManageMusic instance
{
get
{
if (_instance == null)
{
_instance = GameObject.FindObjectOfType();
//Tell unity not to destroy this object when loading a new cene!
DontDestroyOnLoad(_instance.gameObject);
}
return _instance;
}
}
private void Awake()
{
if (_instance == null)
{
Debug.Log("Null");
//If I am the first instance, make me the Singleton
_instance = this;
DontDestroyOnLoad(this);
}
else
{
//If a Singleton already exists and you find
//another reference in scene, destroy it!
if (this != _instance)
{
Play();
Debug.Log("IsnotNull");
Destroy(this.gameObject);
}
}
}
public void Update()
{
if (this != _instance)
{
_instance = null;
}
}
public void Play()
{
this.gameObject.audio.Play();
}
}
关于我们返回按钮脚本:
using UnityEngine;
using System.Collections;
public class Back_btn : MonoBehaviour
{
void OnMouseDown()
{
Application.LoadLevel("MainMenu");
}
}
当我点击aboutUs按钮时, Game Music object 继续播放,我可以听到音乐,但是当我返回主菜单时,仍然没有播放音乐 . 当我回到主菜单并且音频监听器将音量值设置为 1 时,我可以看到游戏对象没有被破坏,但我无法弄清楚问题是否有人可以帮助我