利用点和其中每个边的关系来判断
#define MIN(x,y) (x < y ? x : y)
#define MAX(x,y) (x > y ? x : y)
#define INSIDE 0
#define OUTSIDE 1
typedef struct {
double x,y;
} Point;
int InsidePolygon(Point *polygon,int N,Point p)
{
int counter = 0;
int i;
double xinters;
Point p1,p2;
p1 = polygon[0];
for (i=1;i<=N;i++) {
p2 = polygon[i % N];
if (p.y > MIN(p1.y,p2.y)) {
if (p.y <= MAX(p1.y,p2.y)) {
if (p.x <= MAX(p1.x,p2.x)) {
if (p1.y != p2.y) {
xinters = (p.y-p1.y)*(p2.x-p1.x)/(p2.y-p1.y)+p1.x;
if (p1.x == p2.x || p.x <= xinters)
counter++;
}
}
}
}
p1 = p2;
}
if (counter % 2 == 0)
return(OUTSIDE);
else
return(INSIDE);
}
原文链接:
http://blog.csdn.net/ccanan/article/details/5868022