<!DOCTYPE html>
<html>
<head>
<title></title>
<script src="https://cdn.bootcss.com/three.js/r67/three.js"></script>
<script src="https://cdn.bootcss.com/stats.js/r10/Stats.min.js"></script>
<script type="text/javascript" src="https://cdn.bootcss.com/dat-gui/0.7.3/dat.gui.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="Stats-output">
</div>
<div id="WebGL-output">
</div>
<script type="text/javascript">
// 初始化
function init() {
var stats = initStats();
// 创建一个场景
var scene = new THREE.Scene();
// 创建一个相机
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// 创建一个渲染器
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
var polyhedron = createMesh(new THREE.IcosahedronGeometry(10, 0));
// 创建一个多面体
scene.add(polyhedron);
// 设置照相机的位置和朝向
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 50;
camera.lookAt(new THREE.Vector3(10, 0, 0));
// 把渲染之后的结果放到DOM元素中去
document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement);
var step = 0;
var controls = new function () {
this.radius = 10;
this.detail = 0;
this.type = 'Icosahedron';
this.redraw = function () {
// remove the old plane
scene.remove(polyhedron);
// create a new one
switch (controls.type) {
case 'Icosahedron':
polyhedron = createMesh(new THREE.IcosahedronGeometry(controls.radius, controls.detail));
break;
case 'Tetrahedron':
polyhedron = createMesh(new THREE.TetrahedronGeometry(controls.radius, controls.detail));
break;
case 'Octahedron':
polyhedron = createMesh(new THREE.OctahedronGeometry(controls.radius, controls.detail));
break;
case 'Dodecahedron':
polyhedron = createMesh(new THREE.DodecahedronGeometry(controls.radius, controls.detail));
break;
case 'Custom':
var vertices = [
1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
];
var indices = [
2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
];
polyhedron = createMesh(new THREE.PolyhedronGeometry(vertices, indices, controls.radius, controls.detail));
break;
}
// 把它添加到场景中去
scene.add(polyhedron);
};
};
var gui = new dat.GUI();
gui.add(controls, 'radius', 0, 40).step(1).onChange(controls.redraw);
gui.add(controls, 'detail', 0, 3).step(1).onChange(controls.redraw);
gui.add(controls, 'type', ['Icosahedron', 'Tetrahedron', 'Octahedron', 'Dodecahedron', 'Custom']).onChange(controls.redraw);
render();
function createMesh(geom) {
// 申请两种材料
var meshMaterial = new THREE.MeshNormalMaterial();
meshMaterial.side = THREE.DoubleSide;
var wireFrameMat = new THREE.MeshBasicMaterial();
wireFrameMat.wireframe = true;
// 创建混合材料
var mesh = THREE.SceneUtils.createMultiMaterialObject(geom, [meshMaterial, wireFrameMat]);
return mesh;
}
function render() {
stats.update();
polyhedron.rotation.y = step += 0.01;
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.getElementById("Stats-output").appendChild(stats.domElement);
return stats;
}
}
window.onload = init;
</script>
</body>
</html>