function getAllTextureFiles inputMaterials =
(
local allTextureFiles = #();
for eachMat in inputMaterials do
(
format "-- Material: %\n" eachMat.name;
for i = 1 to (getNumSubTexmaps eachMat) do
(
try
(
if (getNumSubTexmaps (getSubTexmap eachMat i)) != 0
then
(
join allTextureFiles (getAllTextureFiles #((getSubTexmap eachMat i)));
)
) catch ();
if (isProperty (getSubTexmap eachMat i) #filename) then
(
append allTextureFiles (getSubTexmap eachMat i);
format "---- TextureFile: \"%\"\n" (getSubTexmap eachMat i).filename;
);
);
);
return allTextureFiles;
);
allTextureFiles = (getAllTextureFiles sceneMaterials);
--Search the Texture for all sub textures fn findTextures ThisTexture = ( if ThisTexture != undefined do ( texcount = (getNumSubTexmaps ThisTexture) if texcount == 0 do --parent textures don't have a filename (will error) ( print ThisTexture.filename ) for i in 1 to texcount do ( Texture = getSubTexMap ThisTexture i findTextures (Texture) ) ) ) --Search the Material or object for all sub materials and sub textures fn findMaterials ThisObject = ( if ThisObject != undefined do ( --check the subtextures subtexcount = getNumSubTexmaps ThisObject.material for i in 1 to subtexcount do ( findTextures (getSubTexMap ThisObject.material i) ) --check the submaterials submatcount = getNumSubMtls ThisObject.material for i in 1 to submatcount do ( findMaterials (getSubMtl ThisObject.material i) ) ) ) findMaterials selection[1]