记录MaxScript

dir = @"D:\internet evaluation\3FO4L4J6SN3M\"

-----------------deal furnitures---------------------------------

furnitureDir = dir + "furniture_config.xml"
furnitureDoc = dotNetObject "system.xml.xmlDocument"
furnitureDoc.load furnitureDir
meshElements = furnitureDoc.GetElementsByTagName "mesh"
for i=0 to meshElements.count-1 do(
	local curMesh = meshElements.item i
	local trans = curMesh.GetAttribute "trans"
	local mPos = GetTransform trans "pos"
	local mRotation = GetTransform trans "rotation"
	local mScale = GetTransform trans "scale"	
	local furnitureNameNode = (curMesh.GetElementsByTagName "Name").item 0
	local furnitureId = furnitureNameNode.InnerText
	modelFileDir = dir+"models/"+furnitureId+"/models_baked.obj"
	materialFileDir = dir+"models/"+furnitureId+"/material_map.xml"
	importFile modelFileDir #noPrompt	
	for i=1 to $selection.count do(
		local cMat= CreateVrayMtl materialFileDir furnitureId $selection[i].name
		$selection[i].material = cMat
		$selection[i].name += "_"+furnitureId
		$selection[i].pos = mPos
		$selection[i].rotation = mRotation
		$selection[i].scale = mScale		
	)
	
)


---------------------------------furniture reference functions---------------------------------------
fn GetTransform trans type =
(
	local t = FilterString trans ","
	if(type == "pos") then return [t[4] as float,t[8] as float,t[12] as float]
	if(type == "scale") then return [t[1] as float,t[6] as float,t[11] as float]
	if(type == "rotation")then return eulerAngles 0 0 0
	
)


fn ConveterAttribute type value =
(
	if type == "Integer" do
	(
		return value as integer
	)
	if type == "Float" do
	(
		return value as float
	)
	if type == "Float3" do
	(
		local tValue = FilterString value ","
		local rf = tValue[1] as float * 255.0
		local ri = rf as integer
		local gf = tValue[2] as float * 255.0
		local gi = gf as integer
		local bf = tValue[3] as float * 255.0
		local bi = bf as integer
		return [ri,gi,bi]
	)
	if type == "Composite" do
	(
		--return value as float
	)
)

fn CreateVrayMtl materialPath meshID subMeshName =
(
	local mat = VRayMtl()
	mat.name = "Mat_" + subMeshName + "_" + meshID
	
	materialDoc = dotNetObject "system.xml.xmlDocument"
    materialDoc.load materialPath
	xmlroot = materialDoc.DocumentElement
	materialSections = xmlroot.childNodes
	for i =0 to materialSections.count-1 do
	(
		local curSection = materialSections.item i
		if curSection.GetAttribute "BakeName" == subMeshName do
		(
			local paramNodes = curSection.firstChild.childNodes			
			for k =0 to paramNodes.count-1 do
			(
				local paramNode = paramNodes.item k
				local vrayName = paramNode.getattribute "Name"
				local Ttype = paramNode.getattribute "Type"
				local Tvalue = paramNode.getattribute "Value"
				local result = ConveterAttribute Ttype Tvalue
				if vrayName == "diffuse" do
				(
					mat.Diffuse = result
				)
				if vrayName == "diffuseTex" do
				(
					mat.texmap_diffuse = result
				)
				
			)
		)
	)
	
	return mat
)

 

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