学习MAXScript

MaxScript - a Comprehensive Introduction

基础语法

select $Box* – select any objects with the name box at the beginning of them.

打开MAXScript侦听器窗口,开启宏录制器。

打开宏录制器
这样,每当我们进行一个操作,比如创建一个Box,那么宏录制器中会显示当前动作所对应的MAXScript命令。

Use Loop

Before Ctrl+E

After Ctrl+E

注意, $ 中的元素顺序与你选择的时候的顺序相关联。

while loop and if condition

while loop and if conditioni

function

function without para
function without para

function with para
function with para

fn TalkToMe = 
(
    Messagebox "hello"
)

fn RotateMe obj xamount = 
(
    obj.rotation.x_rotation += xamount
)

--RotateMe $* 90  -- everything
--RotateMe $Box* 90 -- Box...
RotateMe $*01 90

function with return

function with return

3个函数,3中类型

fn TalkToMe = 
(
    Messagebox "hello"
)

fn RotateMe obj xamount = 
(
    obj.rotation.x_rotation += xamount
)

fn BoundingVolume obj = 
(
    (obj.max.x - obj.min.x) * (obj.max.y - obj.min.y) * (obj.max.z - obj.min.z) -- return a value
)

--print(BoundingVolume $)

for o in $ do
(
    if(BoundingVolume o) > 5000 do
    (
        print ("found a whopper called " + o.name as string)
    )
)

一个例子,用到了 rollout

rollout

代码在这里

rollout rol_randomiser "Randomiser" width:120 height:520
(
--UI
    label lbl_title "Randomiser Tools" pos:[16,8] width:88 height:16

    button btn_deselect "Deselect" pos:[8,32] width:56 height:16
    spinner spn_deselect "" pos:[73,32] width:40 height:16 range:[0,99.0,35]

    GroupBox grp_pos "Position" pos:[8,56] width:104 height:120
    button btn_pos_all "Random All" pos:[16,80] width:88 height:16
    button btn_pos_x "X" pos:[16,104] width:32 height:16
    button btn_pos_y "Y" pos:[16,128] width:32 height:16
    button btn_pos_z "Z" pos:[16,152] width:32 height:16
    spinner spn_pos_x "" pos:[56,104] width:48 height:16 range:[0,999.9,10]
    spinner spn_pos_y "" pos:[56,128] width:48 height:16 range:[0,999.9,10]
    spinner spn_pos_z "" pos:[56,152] width:48 height:16 range:[0,999.9,10]

    GroupBox grp_rot "Rotation" pos:[8,184] width:104 height:120
    button btn_rot_all "Random All" pos:[16,208] width:88 height:16
    button btn_rot_x "X" pos:[16,232] width:32 height:16
    button btn_rot_y "Y" pos:[16,256] width:32 height:16
    button btn_rot_z "Z" pos:[16,280] width:32 height:16
    spinner spn_rot_x "" pos:[56,232] width:48 height:16 range:[0,180,180]
    spinner spn_rot_y "" pos:[56,256] width:48 height:16 range:[0,180,180]
    spinner spn_rot_z "" pos:[56,280] width:48 height:16 range:[0,180,180]

    GroupBox grp_scale "Scale" pos:[8,312] width:104 height:145
    button btn_scale_all "Random All" pos:[16,336] width:88 height:16
    button btn_scale_uniform "Random Uniform" pos:[16,360] width:88 height:16
    button btn_scale_x "X" pos:[16,384] width:32 height:16
    button btn_scale_y "Y" pos:[16,408] width:32 height:16
    button btn_scale_z "Z" pos:[16,432] width:32 height:16
    spinner spn_scale_x "" pos:[56,384] width:48 height:16 range:[0,20,1.5]
    spinner spn_scale_y "" pos:[56,408] width:48 height:16 range:[0,20,1.5]
    spinner spn_scale_z "" pos:[56,432] width:48 height:16 range:[0,20,1.5]

    GroupBox grp_colour "Colour" pos:[9,464] width:104 height:48
    button btn_colour_full "Full" pos:[17,488] width:32 height:16
    button btn_colour_grey "Grey" pos:[65,488] width:32 height:16

--Functions

    --creates a new array. appending probability-success objects. then selects array
    fn rand_deselect prob =
    (
        newselection = #()  --an empty array

        for o in $ do
        (
            --random 0.0 100.0 ??? ????
            if (random 0.0 100.0) >= prob then
            (
                append newselection o   --????? o ??? ?? newselection ?
            )
        )
        select newselection
    )


    --move objects position by amount +/- x.y and z
    fn rand_pos obj x y z = 
    (
        obj.pos += [random -x x, random -y y, random -z z]
    )

    --rotate object by amount +/- x.y and z
    fn rand_rot obj x y z = 
    (
        obj.rotation.x_rotation += random -x x
        obj.rotation.y_rotation += random -y y
        obj.rotation.z_rotation += random -z z
    )

    --scale object by amount +/- x.y and z
    fn rand_scale obj x y z uniform = 
    (
        fScale_x = 1.0
        fScale_y = 1.0
        fScale_z = 1.0

        --find a random between 1 and value, then 50% chance of 1 / it
        fScale_x = random 1.0 x
        if (random 0 1) == 0 then (fScale_x = 1 / fScale_x)
        fScale_y = random 1.0 y
        if (random 0 1) == 0 then (fScale_y = 1 / fScale_y)
        fScale_z = random 1.0 z
        if (random 0 1) == 0 then (fScale_z = 1 / fScale_z)

        if uniform == false then
        (
            scale obj [fScale_x, fScale_y, fScale_z]
        )
    )

    fn rand_colour obj grey = 
    (
        colorR = random 0 256
        colorG = random 0 256
        colorB = random 0 256
        if grey == false then
        (
            obj.wirecolor = color colorR colorG colorB 
        )
        else
        (
            obj.wirecolor = color colorR colorR colorR 
        )

    )

--Events

    --deselect
    on btn_deselect pressed do
    (
        rand_deselect spn_deselect.value --? spn_deselect ?????????? rand_deselect
    )

    --position
    on btn_pos_all pressed do
    (
        for o in $ do
        (
            rand_pos o spn_pos_x.value spn_pos_y.value spn_pos_z.value
        )
    )

    on btn_pos_x pressed do
    (
        for o in $ do
        (
            rand_pos o spn_pos_x.value 0 0
        )
    )

    on btn_pos_y pressed do
    (
        for o in $ do
        (
            rand_pos o 0 spn_pos_y.value 0
        )
    )
    on btn_pos_z pressed do
    (
        for o in $ do
        (
            rand_pos o 0 0 spn_pos_z.value
        )
    )

    --rotation
    on btn_rot_all pressed do
    (
        for o in $ do
        (
            rand_rot o spn_rot_x.value spn_rot_y.value spn_rot_z.value
        )
    )

    on btn_rot_x pressed do
    (
        for o in $ do
        (
            rand_rot o spn_rot_x.value 0 0
        )
    )

    on btn_rot_y pressed do
    (
        for o in $ do
        (
            rand_rot o 0 spn_rot_y.value 0
        )
    )

    on btn_rot_z pressed do
    (
        for o in $ do
        (
            rand_rot o 0 0 spn_rot_z.value
        )
    )

    --scale
    on btn_scale_all pressed do
    (
        for o in $ do
        (
            rand_scale o spn_scale_x.value spn_scale_y.value spn_scale_z.value false
        )
    )

    on btn_scale_x pressed do
    (
        for o in $ do
        (
            rand_scale o spn_scale_x.value 1 1 false
        )
    )

    on btn_scale_y pressed do
    (
        for o in $ do
        (
            rand_scale o 1 spn_scale_y.value 1 false
        )
    )

    on btn_scale_z pressed do
    (
        for o in $ do
        (
            rand_scale o 1 1 spn_scale_z.value false
        )
    )

    on btn_colour_full pressed do
    (
        for o in $ do
        (
            rand_colour o false
        )
    )

    on btn_colour_grey pressed do
    (
        for o in $ do
        (
            rand_colour o true
        )
    )
)

createdialog rol_randomiser

我的实践

phase1

需求:
- 将老鼠模型文件夹中所有的 .obj 文件导入到当前 MaxFile 中。
- 将Material Editor中的 material assign 到对应的obj上。

--importing multiple *.obj extensions in a directory
fn getFilesOBJ directory =
(
    for f in ( getFiles (directory + "*.obj")) do
    (
        lokatie = f as string
        file = getFilenameFile f        --pak de naam van bestand
        print file
        importFile lokatie #noPrompt    --FN import obj
        $selection[1].name = file  --将该对象重命名为文件名(不包括 .obj 后缀)

    )
)

filename = getOpenFileName types:"OBJ(*.obj)|*.obj" --得到文件名
directory = getFilenamePath filename                --得到该文件所在目录名
getfilesOBJ directory                               --读取该目录下的所有 .obj 文件

--将 MaterialEditor 中的 material 加载到相应的对象上。(此前已经将material的名字设定为对应object的名字)
for o in $*trans do
(
    for m in meditmaterials do
    (
        if o.name == m.name then
            o.mat = m
    )
)

注:导入.obj文件将不会打开交互窗口,将会沿用之前的设置,为了使图像导入为 flat 而不是 smooth 风格,需要注意下面的那个选项

import .obj

phase 1

phase 2

需求:
- 了解 animation
- 读取.mat文件,让相应的组件运动起来。

一个简单的用MAXScript创建的动画。
在用户界面里拖动时间滑杆,可以看到Box对象会动起来,关键帧设置在第0帧和第100帧。

-- animate On
-- (
--  at time 0f($uppart_trans.pos=[0,0,0]; $uppart_trans.scale=[1,1,0.25])
--  
--  at time 100f($uppart_trans.pos=[100,0,0]; $uppart_trans.scale=[1,1,3])
-- )

其它的一些积累

使用 string 来选取对象,这里需要用到 getNodeByName 函数

--If your variable "a" refer to the object itself:
a = $Box01
select a

--But if "a" is just the name as string then:
a = "Box01"
select (getNodeByName a)
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