关于渲染引擎设计,Scene Management的文章

 在这里感激各位大虾。
GameDev所有和Scene Management相关的文章和帖子,看到各种牛人的讨论,受益匪浅啊,对研究引擎设计非常有用,把部分特别有意思的帖子列出来,希望对你也有帮助:)  (以下顺序不分前后) 

The Technology of a 3D Engine  part 1part 2part 3

Scene Graph Resources
http://www.gamedev.net/community/forums/topic.asp?topic_id=349829

Terrain and Scene Graphs(关于scene graph的经典讨论,包括下面2个,一定要看,Yann L的回帖都是精华!!!)
http://www.gamedev.net/community/forums/topic.asp?topic_id=110342

Combining Octrees and BSP trees... is it possible? 
http://www.gamedev.net/community/forums/topic.asp?topic_id=123169

ABTs, relaxing them and other questions
http://www.gamedev.net/community/forums/topic.asp?topic_id=330265&whichpage=1?

Anti-SceneGraphism: A Tale of Tom Forsyth's "Scene Graphs Just Say No" (这个帖子可是牛人多多,包括大名鼎鼎的 Tom Forsyth,Dave Eberly,AndyTX,还有众多斑竹)
http://www.gamedev.net/community/forums/topic.asp?topic_id=464464&PageSize=25&WhichPage=1

multi-view scenegraph, kd-tree, ABT, BVH, static vs dynamic objects
http://www.gamedev.net/community/forums/topic.asp?topic_id=483793

General Question on Scenegraphs 
http://www.gamedev.net/community/forums/topic.asp?topic_id=350528

Bounding Volumes / Scenegraph
http://www.gamedev.net/community/forums/topic.asp?topic_id=264529

Dynamic objects in scene graphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=310246

Occlusion Culling
http://www.gamedev.net/community/forums/topic.asp?topic_id=153497

Scene Graphs and Octrees
http://www.gamedev.net/community/forums/topic.asp?topic_id=454593

Quadtrees + Collision Detection
http://www.gamedev.net/community/forums/topic.asp?topic_id=434610

Octree + Portal engine question
http://www.gamedev.net/community/forums/topic.asp?topic_id=450982

Octrees and Scenegraphs... how do they work together?
http://www.gamedev.net/community/forums/topic.asp?topic_id=464305

octrees vs kd-trees
http://www.gamedev.net/community/forums/topic.asp?topic_id=289728&PageSize=25&WhichPage=1

To BSP or not to BSP...
http://www.gamedev.net/community/forums/topic.asp?topic_id=310021

"Next Gen" game engine design
http://www.gamedev.net/community/forums/topic.asp?topic_id=425353&PageSize=25&WhichPage=2

a very basic kd-tree tutorial?
http://www.gamedev.net/community/forums/topic.asp?topic_id=504800

Understanding and Implementing Scene Graphs
http://www.gamedev.net/community/forums/topic.asp?key=featart&uid=2028&forum_id=35&Topic_Title=Understanding+and+Implementing+Scene+Graphs

Dynamic objects in scene graphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=310246

Engine design questions
http://www.gamedev.net/community/forums/topic.asp?topic_id=515082&whichpage=1?

Object-Oriented Scene Management
http://www.gamedev.net/community ... =25&WhichPage=1


Scenegraph Management: A discussion
http://www.gamedev.net/community/forums/topic.asp?topic_id=181233

Dynamic 3D Scene Graphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=517420

Need some help with scenegraph/octree concept
http://www.gamedev.net/community/forums/topic.asp?topic_id=128965

Scene Graph. DAG or Tree With Mesh List?
http://www.gamedev.net/community/forums/topic.asp?topic_id=345631

Scene graphs and spartial partitioning
http://www.gamedev.net/community/forums/topic.asp?topic_id=204534

Your scene graph design
http://www.gamedev.net/community/forums/topic.asp?topic_id=254917



from : http://www.cnblogs.com/clayman/archive/2009/05/17/1458964.html

转载于:https://www.cnblogs.com/vilyLei/articles/1944413.html

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