游戏 标签gui.label

using UnityEngine; using System.Collections;

public class Gui : MonoBehaviour {

 public string str;

 public Texture imageTexture;

 private int screenWidth;

 private int screenHeight;  // Use this for initialization  void Start () {   screenWidth = Screen.width;   screenHeight = Screen.height;  }    // Update is called once per frame  void Update () {    }

 void OnGUI()  {   GUI.Label (new Rect (100, 10, 100, 30), str);   GUI.Label (new Rect (100, 40, 100, 30), "当前屏幕宽"+screenWidth);   GUI.Label (new Rect (100, 80, 100, 30), "当前屏幕高"+screenHeight);  } }

 

 

 1 using UnityEngine;
 2 using System.Collections;
 3 
 4 public class Gui : MonoBehaviour {
 5 
 6     public string str;
 7 
 8     public Texture imageTexture;
 9 
10     private int screenWidth;
11 
12     private int screenHeight;
13     // Use this for initialization
14     void Start () {
15         screenWidth = Screen.width;
16         screenHeight = Screen.height;
17     }
18     
19     // Update is called once per frame
20     void Update () {
21     
22     }
23 
24     void OnGUI()
25     {
26         GUI.Label (new Rect (100, 10, 100, 30), str);
27         GUI.Label (new Rect (100, 40, 100, 30), "当前屏幕宽"+screenWidth);
28         GUI.Label (new Rect (100, 80, 100, 30), "当前屏幕高"+screenHeight);
29     }
30 }

 

 

 

 

 

 

 

 

 

 

 

 

转载于:https://www.cnblogs.com/yufenghou/p/3537628.html

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