ugui unity3d 仪表盘_Unity3D UGUI事件处理

IPointerEnterHandler – OnPointerEnter – Called when a pointer enters the object

IPointerExitHandler – OnPointerExit – Called when a pointer exits the object

IPointerDownHandler – OnPointerDown – Called when a pointer is pressed on the object

IPointerUpHandler – OnPointerUp – Called when a pointer is released (called on the original the pressed object)

IPointerClickHandler – OnPointerClick – Called when a pointer is pressed and released on the same object

IInitializePotentialDragHandler – OnInitializePotentialDrag – Called when a drag target is found, can be used to initialise values

IBeginDragHandler – OnBeginDrag – Called on the drag object when dragging is about to begin

IDragHandler – OnDrag – Called on the drag object when a drag is happening

IEndDragHandler – OnEndDrag – Called on the drag object when a drag finishes

IDropHandler – OnDrop – Called on the object where a drag finishes

IScrollHandler – OnScroll – Called when a mouse wheel scrolls

IUpdateSelectedHandler – OnUpdateSelected – Called on the selected object each tick

ISelectHandler – OnSelect – Called when the object becomes the selected object

IDeselectHandler – OnDeselect – Called on the selected object becomes deselected

IMoveHandler – OnMove – Called when a move event occurs (left, right, up, down, ect)

ISubmitHandler – OnSubmit – Called when the submit button is pressed

ICancelHandler – OnCancel – Called when the cancel button is pressed

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