“ItemModel”脚本具体内容如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemModel {
public static Dictionary gridItem =
new Dictionary();
public static void StoreItem(string name, Item item) {
if (gridItem.ContainsKey(name)) {
DeleteItem(name);
}
gridItem.Add(name, item);
}
public static Item GetItem(string name) {
if (gridItem.ContainsKey(name))
{
return gridItem[name];
}
else {
return null;
}
}
public static void DeleteItem(string name) {
if (gridItem.ContainsKey(name)) {
gridItem.Remove(name);
}
}
}