安装了一个外部插件,VS里编译插件通过,可以打开项目,然后什么都没做,只是打开了一个空项目,死活不能打包,求路过的大神指点迷津!新人小白感激涕零!
输出日志如下:
UATHelper: 打包 (Windows(64位)): Running AutomationTool...
UATHelper: 打包 (Windows(64位)): Parsing command line: -ScriptsForProject=D:/ada/ada.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/ada/ada.uproject -cook -stage -archive -archivedirectory=D:/ada -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: 打包 (Windows(64位)): Setting up ProjectParams for D:\ada\ada.uproject
UATHelper: 打包 (Windows(64位)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows(64位)): Running: E:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe ada Win64 Shipping -Project=D:\ada\ada.uproject -clean D:\ada\ada.uproject -NoUBTMakefiles -remoteini="D:\ada" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.21\UBT-ada-Win64-Shipping.txt"
UATHelper: 打包 (Windows(64位)): Took 0.6968529s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows(64位)): Running: E:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe ada Win64 Shipping -Project=D:\ada\ada.uproject D:\ada\ada.uproject -NoUBTMakefiles -remoteini="D:\ada" -skipdeploy -Manifest=D:\ada\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE
_4.21\UBT-ada-Win64-Shipping_2.txt"
UATHelper: 打包 (Windows(64位)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: 打包 (Windows(64位)): ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\ada\Binaries\Win64\ada-Win64-Shipping.exe depends on 'EditorStyle', 'EditorWidgets', 'Settings', 'SourceCodeAccess', &#