安装了一个外部插件,VS里编译插件通过,可以打开项目,然后什么都没做,只是打开了一个空项目,死活不能打包,求路过的大神指点迷津!新人小白感激涕零!

输出日志如下:
UATHelper: 打包 (Windows(64位)): Running AutomationTool...
UATHelper: 打包 (Windows(64位)): Parsing command line: -ScriptsForProject=D:/ada/ada.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/ada/ada.uproject -cook -stage -archive -archivedirectory=D:/ada -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: 打包 (Windows(64位)): Setting up ProjectParams for D:\ada\ada.uproject
UATHelper: 打包 (Windows(64位)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows(64位)): Running: E:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe ada Win64 Shipping -Project=D:\ada\ada.uproject -clean D:\ada\ada.uproject -NoUBTMakefiles -remoteini="D:\ada" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.21\UBT-ada-Win64-Shipping.txt"
UATHelper: 打包 (Windows(64位)): Took 0.6968529s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows(64位)): Running: E:\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe ada Win64 Shipping -Project=D:\ada\ada.uproject D:\ada\ada.uproject -NoUBTMakefiles -remoteini="D:\ada" -skipdeploy -Manifest=D:\ada\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\SEELE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE
_4.21\UBT-ada-Win64-Shipping_2.txt"
UATHelper: 打包 (Windows(64位)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Commu

在使用UE4引擎的C++项目中,尝试引入外部插件后,遇到打包失败的问题。VS编译插件成功,但打包时出现错误,指出非编辑器构建不能依赖非可发布模块。错误日志详细列出了多个非可发布模块,如EditorWidgets、SourceControl等。需要检查项目设置和插件配置,确保在非编辑器构建时不会引用这些模块。
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