webgl限制帧率_解决three.js / webGL中的gl_PointSize限制

I'm using three.js to create an interactive data visualisation. This visualisation involves rendering 68000 nodes, where each different node has a different size and color.

Initially I tried to do this by rendering meshes, but that proved to be very expensive. My current attempt is to use a three.js particle system, with each point being a node in the visualisation.

I can control the color * size of the point, but only to a certain point. On my card, the maximum size for a gl point seems to be 63. As I zoom in to the visualisation, points get larger - to a point, and then remain at 63 pixels.

I'm using a vertex & fragment shader currently:

vertex shader:

attribute float size;

attribute vec3 ca;

varying vec3 vColor;

void main() {

vColor = ca;

vec4 mvPosition = modelViewMatrix * vec4( positio

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