I'm using three.js to create an interactive data visualisation. This visualisation involves rendering 68000 nodes, where each different node has a different size and color.
Initially I tried to do this by rendering meshes, but that proved to be very expensive. My current attempt is to use a three.js particle system, with each point being a node in the visualisation.
I can control the color * size of the point, but only to a certain point. On my card, the maximum size for a gl point seems to be 63. As I zoom in to the visualisation, points get larger - to a point, and then remain at 63 pixels.
I'm using a vertex & fragment shader currently:
vertex shader:
attribute float size;
attribute vec3 ca;
varying vec3 vColor;
void main() {
vColor = ca;
vec4 mvPosition = modelViewMatrix * vec4( positio