using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.Events;
using System.Collections.Generic;

public class PersonalInformation : MonoBehaviour
{

    void Start()
    {
        List<string> BtnsName = new List<string>();
        BtnsName.Add("Text11(Clone)");
        foreach (string btnsName in BtnsName)
        {
            GameObject btnObj = GameObject.Find(btnsName);
            Button btn = btnObj.GetComponent<Button>();
            btn.onClick.AddListener(delegate()
            {
                this.OnEmailInformation(btnObj);
            });
        }
    }


 public void OnEmailInformation(GameObject sender)
    {
        if (sender.name == "Text11(Clone)")
        {          
            Debug.Log("添加成功");
        }

    }

}


//记住这里Text11(Colone)是实例化出来的物体名字,记住实例化出来的物体名字后面都需要加上(Colone)