using UnityEngine;
using System.Collections;
using System.Timers;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
Timer t = new Timer(100);
t.Elapsed += T_Elapsed_Handle;
t.Start();
}
private void T_Elapsed_Handle(object sender, ElapsedEventArgs e)
{
Debug.Log("T_Elapsed_Handle" + this.gameObject.name);
}
输出:
get_gameObject can only be called from the main thread.
看来Coroutin的出现就是为了解决这个问题,方便大家使用,
当然往主线程里Enqeue消息也是可以的