一般用来拾取物体:
fPoint CMy3D_SurfaceView::Get_3D_pos(CPoint Tpoint)
{
CMy3D_SurfaceDoc *pDoc=(CMy3D_SurfaceDoc*)GetDocument();
fPoint Rp;
GLint viewport[4];
GLdouble modelview[16];
GLdouble projection[16];
GLfloat winX,winY,winZ;
GLdouble posX,posY,posZ;
glPushMatrix();
glTranslatef(TransVect[0],TransVect[1],TransVect[2]);
if(pDoc->Init)roty=0.0f;
glRotatef(roty+20.0f,0.0f,1.0f,0.0f);
glScalef(scalx,scaly,scalz);
glGetIntegerv(GL_VIEWPORT,viewport);
glGetDoublev(GL_MODELVIEW_MATRIX,modelview);
glGetDoublev(GL_PROJECTION_MATRIX,projection);
glPopMatrix();
winX=(float)Tpoint.x;
winY=viewport[3]-(float)Tpoint.y;
glReadPixels((int)winX,(int)winY,1,1,GL_DEPTH_COMPONENT,GL_FLOAT,&winZ);//获取鼠标屏幕坐标处像素的深度Z
gluUnProject(winX,winY,winZ,modelview,projection,viewport,&posX,&posY,&posZ);
Rp.x=posX;
Rp.y=posY;
Rp.z=posZ;
return Rp;
}
fPoint CMy3D_SurfaceView::Get_3D_pos(CPoint Tpoint)
{
CMy3D_SurfaceDoc *pDoc=(CMy3D_SurfaceDoc*)GetDocument();
fPoint Rp;
GLint viewport[4];
GLdouble modelview[16];
GLdouble projection[16];
GLfloat winX,winY,winZ;
GLdouble posX,posY,posZ;
glPushMatrix();
glTranslatef(TransVect[0],TransVect[1],TransVect[2]);
if(pDoc->Init)roty=0.0f;
glRotatef(roty+20.0f,0.0f,1.0f,0.0f);
glScalef(scalx,scaly,scalz);
glGetIntegerv(GL_VIEWPORT,viewport);
glGetDoublev(GL_MODELVIEW_MATRIX,modelview);
glGetDoublev(GL_PROJECTION_MATRIX,projection);
glPopMatrix();
winX=(float)Tpoint.x;
winY=viewport[3]-(float)Tpoint.y;
glReadPixels((int)winX,(int)winY,1,1,GL_DEPTH_COMPONENT,GL_FLOAT,&winZ);//获取鼠标屏幕坐标处像素的深度Z
gluUnProject(winX,winY,winZ,modelview,projection,viewport,&posX,&posY,&posZ);
Rp.x=posX;
Rp.y=posY;
Rp.z=posZ;
return Rp;
}
转载于:https://blog.51cto.com/general/562641