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public
static
class
StructCopyer
{
// 相当于序列化与反序列化,但是不用借助外部文件
//1、struct转换为Byte[]
public
static
Byte[] StructToBytes(Object structure)
{
Int32 size = Marshal.SizeOf(structure);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(structure, buffer,
false
);
Byte[] bytes =
new
Byte[size];
Marshal.Copy(buffer, bytes, 0, size);
return
bytes;
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
//2、Byte[]转换为struct
public
static
Object BytesToStruct(Byte[] bytes, Type strcutType)
{
Int32 size = Marshal.SizeOf(strcutType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(bytes, 0, buffer, size);
return
Marshal.PtrToStructure(buffer, strcutType);
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
}
|
本文转自静默虚空博客园博客,原文链接:http://www.cnblogs.com/jingmoxukong/articles/2118105.html,如需转载请自行联系原作者