//原本的colorTexture是颜色采样,没法显示深度,这里换成深度贴图
colorTexture = new Texture2D;
colorTexture->setTextureSize(width, height);
colorTexture->setSourceFormat(GL_DEPTH_COMPONENT);
colorTexture->setSourceType(GL_FLOAT);
colorTexture->setInternalFormat(GL_DEPTH_COMPONENT24);
colorTexture->setFilter(Texture2D::MIN_FILTER, Texture2D::NEAREST);
colorTexture->setFilter(Texture2D::MAG_FILTER, Texture2D::NEAREST);
colorTexture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
colorTexture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
// 在缓存到贴图时, 像机声明缓存的内容是深度, 但颜色也是可以的
cameraLight->attach(Camera::DEPTH_BUFFER/*Arcadia test 2019-04-11 COLOR_BUFFER或DEPTH_BUFFER都可以*/
, colorTexture.get(), 0, 0, false,
0, 0);