如果只是修改材质属性,那么可以用 MaterialPropertyBlock,如修改Color :
MaterialPropertyBlock mpb = new MaterialPropertyBlock();
mpb.SetColor("_FillColor", Color.red);
GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
如果只是修改材质属性,那么可以用 MaterialPropertyBlock,如修改Color :
MaterialPropertyBlock mpb = new MaterialPropertyBlock();
mpb.SetColor("_FillColor", Color.red);
GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
转载于:https://my.oschina.net/u/698044/blog/1812890