vtk中实现裁剪
在VTK中,我们通常需要的并不是严格标准的几何体,我们需要对这些几何体进行加工,修改其内容,得到我们想要的效果,下面结合例子介绍如何在VTK中实现对几何体的裁剪。
要对几何体进行裁剪,需要建立好几何体模型,然后定义一个隐函数,利用vtkClipPolyData,通过隐函数vtkImplicitFunction实现对模型的裁剪,在vtk中,类似vtkPlane,vtkSphere,vtkCylinder这些后面没有Source的类,都是隐函数类。
看下面这个例子(cut_sphere.cxx):
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#include "vtkActor.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkRenderWindowInteractor.h"
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#include "vtkCylinder.h"
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#include "vtkPlane.h"
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#include "vtkImplicitBoolean.h"
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#include "vtkPolyDataMapper.h"
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#include "vtkSphereSource.h"
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#include "vtkProperty.h"
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#include "vtkClipPolyData.h"
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#include "vtkTransformPolyDataFilter.h"
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#include "vtkTransform.h"
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#include "vtkInteractorStyleTrackballCamera.h"
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int main ( )
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{
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vtkSphereSource *sphere=vtkSphereSource:: New ( );
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sphere->SetCenter ( 0, 0, 0 );
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sphere->SetRadius ( 10 );
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sphere->SetThetaResolution ( 40 );
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sphere->SetPhiResolution ( 40 );
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vtkCylinder *cylinder = vtkCylinder:: New ( ); //圆柱
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cylinder->SetCenter ( 0, 0, 0 );
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cylinder->SetRadius ( 3 );
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vtkPlane *vPlane = vtkPlane:: New ( ); //横截面
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vPlane->SetOrigin ( 0, 0, 0 );
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vPlane->SetNormal ( 0, -1, 0 );
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vtkImplicitBoolean *cuted_cylinder = vtkImplicitBoolean:: New ( );
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cuted_cylinder->SetOperationTypeToIntersection ( );
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cuted_cylinder->AddFunction (cylinder );
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cuted_cylinder->AddFunction (vPlane );
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vtkClipPolyData *clipper=vtkClipPolyData:: New ( );
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clipper->SetInputConnection (sphere->GetOutputPort ( ) );
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clipper->SetClipFunction (cylinder );
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clipper->GenerateClipScalarsOn ( );
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clipper->GenerateClippedOutputOn ( );
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clipper->SetValue ( 0.5 );
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vtkTransform *transform=vtkTransform:: New ( );
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transform->Translate ( 7, 0, 0 );
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vtkTransformPolyDataFilter *filter=vtkTransformPolyDataFilter:: New ( );
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filter->SetInputConnection (clipper->GetOutputPort ( ) );
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filter->SetTransform (transform );
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vtkClipPolyData *clipper2=vtkClipPolyData:: New ( );
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clipper2->SetInputConnection (filter->GetOutputPort ( ) );
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clipper2->SetClipFunction (cuted_cylinder );
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clipper2->GenerateClipScalarsOn ( );
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clipper2->GenerateClippedOutputOn ( );
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clipper2->SetValue ( 0.5 );
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vtkPolyDataMapper *map = vtkPolyDataMapper:: New ( );
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map->SetInputConnection (clipper2->GetOutputPort ( ) );
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map->ScalarVisibilityOff ( );
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vtkActor *actor = vtkActor:: New ( );
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actor->SetMapper (map );
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actor->GetProperty ( )->SetColor ( 0, 1, 1 );
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//actor->GetProperty()->SetAmbientColor(0.4,0.5,0.6);
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//actor->GetProperty()->SetDiffuseColor(0.8,0.6,0.2);
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actor->RotateX ( 40 );
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vtkRenderer *ren = vtkRenderer:: New ( );
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vtkRenderWindow *renWin = vtkRenderWindow:: New ( );
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renWin->AddRenderer (ren );
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vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor:: New ( );
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iren->SetRenderWindow (renWin );
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ren->AddActor (actor );
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ren->SetBackground ( 1, 1, 1 );
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renWin->SetSize ( 450, 450 );
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vtkInteractorStyleTrackballCamera *style=vtkInteractorStyleTrackballCamera:: New ( );
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iren->SetInteractorStyle (style );
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iren->Initialize ( );
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renWin->Render ( );
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iren->Start ( );
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}
其中1~14行包含相应头文件
18~22行定义一个球,其圆心在原点,半径为10,设置经纬方向的三角片数均为40;
24~26行定义圆柱的隐函数,设定半径为3,中心在原点,在vtk中的圆柱隐函数是没有设定长度的,其方向为沿y轴方向,此处的圆柱用于对刚才定义的球进行裁剪,裁剪效果就是把球给打通了,两面都进行的裁剪,如果要只裁剪球的一面,则用半个圆柱。接下来的28~30行定义了一个平面,用平面与圆柱求交可得出半个圆柱。
32~35行将平面和圆柱进行Bool求交运算(SetOperationTypeToIntersection())得出半个圆柱的隐函数表示cuted_cylinder,如果是求和运算则用SetOperationTypeToUnion()。
37~42行定义了一个vtkClipPolyData对象clipper,将其输入设定为18~24行建立的球,裁剪函数设置为圆柱cylinder,接下来的三行40~42行似乎没有什么用处。
上面得到的只是用一个圆柱裁剪球的效果,但是为了同时显示用半个圆柱裁剪的效果,将刚才的裁剪体演x轴移动一定位置,然后用刚才Bool运算获得的半个圆柱进行裁剪,以便于比较。对几何对象的移动需要指定一个变换transform,然后定义一个vtkTransformPolyDataFilter对象filter,然后将filter的输入设定为要移动的几何对象,变换设定为transform。44~48行实现了将裁剪球的移动,其移动结果在filter中。
49~54行将移动后得到的filter作为新一次裁剪的输入,以半个圆柱cuted_cylinder为裁剪函数进行裁剪,得到裁剪结果clipper2
接下来的就是设定map,actor等常规对象了,在vtk不必细说了吧,
写好了程序代码, 接下来就是写CMakeLists.txt:
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PROJECT (Main )
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FIND_PACKAGE (VTK REQUIRED )
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IF (NOT VTK_USE_RENDERING )
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MESSAGE (FATAL_ERROR "Example ${PROJECT_NAME} requires VTK_USE_RENDERING." )
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ENDIF (NOT VTK_USE_RENDERING )
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INCLUDE ($ {VTK_USE_FILE } )
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ADD_EXECUTABLE (main cut_cube. cxx )
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TARGET_LINK_LIBRARIES (main vtkRendering )
用cmake编译程序
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$> cmake .
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$> make
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运行效果如下:
旋转一下看其效果
转载于:https://blog.51cto.com/2845385/1020382