强烈建议先看下这篇保存图片的方法:
https://blog.csdn.net/u011407338/article/details/104184087
主要设置如下:
创建组件和设置组件:
TextureTarget的来源和设置:
创建蓝图库:
.h 文件
#pragma once
#include “ImageUtils.h”
#include “CoreMinimal.h”
#include “Kismet/BlueprintFunctionLibrary.h”
#include “MyBlueprintFunctionLibrary.generated.h”
/**
*
*/
UCLASS()
class UAV_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
//保存UTextureRenderTarget2D到本地文件
UFUNCTION(BlueprintCallable, meta = (DisplayName = "SaveRenderTarge