我正在尝试优化我的游戏文件大小,特别是
android版本.我已经优化了资产并将构建剥离级别设置为使用micro mscorlib.但是,查看Editor.log显示DLL仍然占用超过50%:
Textures 2.7 mb 35.7%
Meshes 80.5 kb 1.0%
Animations 0.0 kb 0.0%
Sounds 0.8 kb 0.0%
Shaders 98.2 kb 1.3%
Other Assets 177.9 kb 2.3%
Levels 110.0 kb 1.4%
Scripts 447.4 kb 5.8%
Included DLLs 3.9 mb 52.2%
File headers 26.2 kb 0.3%
Complete size 7.5 mb 100.0%
3.9mb似乎有点多,所以我看看实际添加了哪些DLL.我找到了这个:
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - UnityEngine.Analytics.dll
Dependency assembly - Assembly-CSh