using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class QueueExample : MonoBehaviour
{
public Queue queue;
public Text queueCount;
public Text queueContent;
public Text queuePeek;
void Start()
{
queue = new Queue();
}
void Update()
{
if (queue.Count > 0)
{
queuePeek.text = "queuePeek : " + queue.Peek().ToString();
}
else
{
queuePeek.text = "queuePeek : ";
}
//增加元素
if (Input.GetKeyDown(KeyCode.A))
{
InsetTime();
showQueue();
}
//减去元素
if (Input.GetKeyDown(KeyCode.D))
{
if (queue.Count > 0)
{
Debug.Log(queue.De